/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package ead.importer.subimporters; import com.google.inject.Inject; import es.eucm.ead.model.elements.AdventureGame; import ead.importer.EAdElementImporter; import ead.importer.annotation.ImportAnnotator; import ead.importer.interfaces.EAdElementFactory; import es.eucm.ead.tools.StringHandler; import es.eucm.eadventure.common.data.adventure.AdventureData; import es.eucm.eadventure.common.data.chapter.Chapter; /** * An importer for old adventures * * */ public class AdventureImporter implements EAdElementImporter<AdventureData, AdventureGame> { //private EAdElementImporter<Chapter, Chapter> chapterImporter; private StringHandler stringsWriter; private EAdElementFactory factory; @Inject public AdventureImporter( //EAdElementImporter<Chapter, Chapter> chapterImporter, StringHandler stringHandler, EAdElementFactory factory, ImportAnnotator annotator) { // this.chapterImporter = chapterImporter; this.stringsWriter = stringHandler; this.factory = factory; this.annotator = annotator; } protected ImportAnnotator annotator; @Override public AdventureGame init(AdventureData oldData) { AdventureGame model = new AdventureGame(); return model; } @Override public AdventureGame convert(AdventureData oldData, Object object) { factory.setOldDataModel(oldData); AdventureGame model = (AdventureGame) object; // FIXME positions for the inventory (among other things in AdventureData) if (oldData.getInventoryPosition() != AdventureData.INVENTORY_NONE) { // model.setInventory(new BasicInventory()); // XXX Add inventory with a specific plugin } for (Chapter oldChapter : oldData.getChapters()) { //Chapter newChapter = chapterImporter.init(oldChapter); //if (newChapter != null) { // model.getChapters().add(newChapter); //} //newChapter = chapterImporter.convert(oldChapter, newChapter); } return model; } }