/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.importer.subimporters;
import com.google.inject.Inject;
import es.eucm.ead.model.elements.AdventureGame;
import ead.importer.EAdElementImporter;
import ead.importer.annotation.ImportAnnotator;
import ead.importer.interfaces.EAdElementFactory;
import es.eucm.ead.tools.StringHandler;
import es.eucm.eadventure.common.data.adventure.AdventureData;
import es.eucm.eadventure.common.data.chapter.Chapter;
/**
* An importer for old adventures
*
*
*/
public class AdventureImporter implements
EAdElementImporter<AdventureData, AdventureGame> {
//private EAdElementImporter<Chapter, Chapter> chapterImporter;
private StringHandler stringsWriter;
private EAdElementFactory factory;
@Inject
public AdventureImporter(
//EAdElementImporter<Chapter, Chapter> chapterImporter,
StringHandler stringHandler, EAdElementFactory factory,
ImportAnnotator annotator) {
// this.chapterImporter = chapterImporter;
this.stringsWriter = stringHandler;
this.factory = factory;
this.annotator = annotator;
}
protected ImportAnnotator annotator;
@Override
public AdventureGame init(AdventureData oldData) {
AdventureGame model = new AdventureGame();
return model;
}
@Override
public AdventureGame convert(AdventureData oldData, Object object) {
factory.setOldDataModel(oldData);
AdventureGame model = (AdventureGame) object;
// FIXME positions for the inventory (among other things in AdventureData)
if (oldData.getInventoryPosition() != AdventureData.INVENTORY_NONE) {
// model.setInventory(new BasicInventory());
// XXX Add inventory with a specific plugin
}
for (Chapter oldChapter : oldData.getChapters()) {
//Chapter newChapter = chapterImporter.init(oldChapter);
//if (newChapter != null) {
// model.getChapters().add(newChapter);
//}
//newChapter = chapterImporter.convert(oldChapter, newChapter);
}
return model;
}
}