/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.predef.effects;
import es.eucm.ead.model.elements.BasicElement;
import es.eucm.ead.model.elements.effects.text.SpeakEf;
import es.eucm.ead.model.elements.operations.ElementField;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.params.text.EAdString;
public class SpeakSceneElementEf extends SpeakEf {
public SpeakSceneElementEf() {
}
public SpeakSceneElementEf(BasicElement element, EAdString text) {
super(text);
this.setElement(element);
}
public void setElement(BasicElement element) {
setOrigin(element);
setStateField(new ElementField(element, SceneElement.VAR_STATE));
}
private void setOrigin(BasicElement element) {
ElementField centerX = new ElementField(element,
SceneElement.VAR_CENTER_X);
ElementField centerY = new ElementField(element,
SceneElement.VAR_CENTER_Y);
setPosition(centerX, centerY);
}
}