/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.interfaces.features.Resourced; import es.eucm.ead.model.assets.AssetDescriptor; import es.eucm.ead.model.elements.extra.EAdMap; /** * Abstract {@link BasicElement} implementation, with resources */ public abstract class ResourcedElement extends AbstractElementWithBehavior implements Resourced { public static final String INITIAL_BUNDLE = "initialBundle"; /** * Resources of the eAdElement */ @Param private EAdMap<EAdMap<AssetDescriptor>> resources; public ResourcedElement() { super(); resources = new EAdMap<EAdMap<AssetDescriptor>>(); } @Override public void addAsset(String id, AssetDescriptor a) { addAsset(INITIAL_BUNDLE, id, a); } @Override public void addAsset(String bundleId, String id, AssetDescriptor a) { EAdMap<AssetDescriptor> map = resources.get(bundleId); if (map == null) { map = new EAdMap<AssetDescriptor>(); resources.put(bundleId, map); } map.put(id, a); } /* * (non-Javadoc) * * @see es.eucm.eadventure.common.model.EAdElement#getResources() */ @Override public EAdMap<EAdMap<AssetDescriptor>> getResources() { return resources; } /* * (non-Javadoc) * * @see * es.eucm.eadventure.common.model.EAdElement#getAsset(java.lang.String) */ @Override public AssetDescriptor getAsset(String id) { return getAsset(INITIAL_BUNDLE, id); } @Override public AssetDescriptor getAsset(String bundleId, String id) { EAdMap<AssetDescriptor> map = resources.get(bundleId); if (map != null) { return map.get(id); } return null; } public void setResources(EAdMap<EAdMap<AssetDescriptor>> resources) { this.resources = resources; } }