/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.gameobjects.effects.sceneelement;
import com.google.inject.Inject;
import es.eucm.ead.engine.factories.SceneElementFactory;
import es.eucm.ead.engine.game.Game;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO;
import es.eucm.ead.model.elements.effects.sceneelements.ChangeColorEf;
public class ChangeColorGO extends SceneElementEffectGO<ChangeColorEf> {
private SceneElementFactory sceneElementFactory;
@Inject
public ChangeColorGO(Game game, SceneElementFactory sceneElementFactory) {
super(game);
this.sceneElementFactory = sceneElementFactory;
}
public void initialize() {
super.initialize();
SceneElementGO sceneElementGO = sceneElementFactory.get(sceneElement);
if (sceneElementGO != null) {
sceneElementGO.setColor(effect.getRed(), effect.getGreen(), effect
.getBlue(), sceneElementGO.getColor().a);
}
}
}