/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.scenes.scenes; import es.eucm.ead.model.assets.drawable.basics.Caption; import es.eucm.ead.model.elements.effects.sceneelements.MoveSceneElementEf; import es.eucm.ead.model.elements.effects.variables.ChangeFieldEf; import es.eucm.ead.model.elements.events.SceneElementEv; import es.eucm.ead.model.elements.events.enums.SceneElementEvType; import es.eucm.ead.model.elements.operations.SystemFields; import es.eucm.ead.model.elements.operations.ValueOp; import es.eucm.ead.model.elements.predef.effects.MakeActiveElementEf; import es.eucm.ead.model.elements.predef.effects.MoveActiveElementToMouseEf; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.elements.trajectories.NodeTrajectory; import es.eucm.ead.model.params.fills.ColorFill; import es.eucm.ead.model.params.fills.LinearGradientFill; import es.eucm.ead.model.params.guievents.MouseGEv; import es.eucm.ead.model.params.util.Position; import es.eucm.ead.model.params.util.Position.Corner; import es.eucm.ead.techdemo.elementfactories.scenes.normalguy.NgCommon; public class TrajectoriesScene extends EmptyScene { public TrajectoriesScene() { this.setId("TrajectoriesScene"); NgCommon.init(); setBackgroundFill(new LinearGradientFill(ColorFill.DARK_GRAY, ColorFill.LIGHT_GRAY, 800, 600, true)); SceneElement element = new SceneElement(NgCommon.getMainCharacter()); element.setPosition(new Position(Corner.BOTTOM_CENTER, 400, 300)); MakeActiveElementEf effect = new MakeActiveElementEf(element); SceneElementEv event = new SceneElementEv(); event.addEffect(SceneElementEvType.INIT, effect); element.addEvent(event); getSceneElements().add(element); getBackground().addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, new MoveActiveElementToMouseEf()); ChangeFieldEf changeSide = new ChangeFieldEf(); changeSide.setElement(element); changeSide.setVarName(NodeTrajectory.VAR_CURRENT_SIDE); changeSide.setOperation(new ValueOp(null)); // Sets up character's movement MoveSceneElementEf move = new MoveSceneElementEf(); move.setTargetCoordiantes(SystemFields.MOUSE_SCENE_X, SystemFields.MOUSE_SCENE_Y); move.setSceneElement(element); move.setUseTrajectory(true); getBackground().addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, move); createTrajectory1(); createTrajectory2(); createTrajectory3(); } private String calculateNodeId(int i, int j, int max) { return "" + (max * i + j); } private void createTrajectory1() { NodeTrajectory trajectory = new NodeTrajectory(); trajectory.addNode("0", 50, 300, 3.0f); trajectory.addNode("1", 750, 300, 1.0f); trajectory.addSide("0", "1", 700); ChangeFieldEf effect = new ChangeFieldEf(); effect.setElement(this); effect.setVarName(Scene.VAR_TRAJECTORY_DEFINITION); effect.setOperation(new ValueOp(trajectory)); Caption c = new Caption("techDemo.TrajectoriesScene.1"); c.setBubblePaint(ColorFill.LIGHT_GRAY); SceneElement change = new SceneElement(c); change.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, effect); setTrajectoryDefinition(trajectory); this.getSceneElements().add(change); } private void createTrajectory2() { NodeTrajectory trajectory = new NodeTrajectory(); int margin = 60; for (int i = 0; i < 4; i++) for (int j = 0; j < 6; j++) trajectory.addNode(calculateNodeId(i, j, 6), j * 100 + margin, i * 150 + margin, 1.0f); for (int i = 0; i < 4; i++) for (int j = 0; j < 6; j++) { String currentNode = calculateNodeId(i, j, 6); // North node if (i > 0) { trajectory.addSide(currentNode, calculateNodeId(i - 1, j, 6), 20); } // South node if (i < 3) { trajectory.addSide(currentNode, calculateNodeId(i + 1, j, 6), 20); } // West node if (j < 0) { trajectory.addSide(currentNode, calculateNodeId(i, j - 1, 6), 20); } // East node if (j < 5) { trajectory.addSide(currentNode, calculateNodeId(i, j + 1, 6), 20); } } trajectory.setInitial("0"); ChangeFieldEf effect = new ChangeFieldEf(); effect.setElement(this); effect.setVarName(Scene.VAR_TRAJECTORY_DEFINITION); effect.setOperation(new ValueOp(trajectory)); Caption c = new Caption("techDemo.TrajectoriesScene.2"); c.setBubblePaint(ColorFill.LIGHT_GRAY); SceneElement change = new SceneElement(c); change.setPosition(50, 0); change.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, effect); this.getSceneElements().add(change); } private void createTrajectory3() { NodeTrajectory trajectory = new NodeTrajectory(); trajectory.addNode("0", 50, 200, 3.0f); trajectory.addNode("1", 750, 200, 1.0f); trajectory.addNode("2", 350, 400, 1.0f); trajectory.addSide("0", "2", 700); trajectory.addSide("1", "2", 700); trajectory.addSide("1", "0", 700); ChangeFieldEf effect = new ChangeFieldEf(); effect.setElement(this); effect.setVarName(Scene.VAR_TRAJECTORY_DEFINITION); effect.setOperation(new ValueOp(trajectory)); Caption c = new Caption("techDemo.TrajectoriesScene.3"); c.setBubblePaint(ColorFill.LIGHT_GRAY); SceneElement change = new SceneElement(c); change.setPosition(100, 0); change.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, effect); this.getSceneElements().add(change); } }