/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.interfaces.features;
import es.eucm.ead.model.assets.AssetDescriptor;
import es.eucm.ead.model.elements.extra.EAdMap;
/**
* Represents an {@link EAdElement} with resources associated
*
*/
public interface Resourced {
/**
* Get the asset for the given id in the initial bundle.
*
* @param id
* The id of the asset
* @return The asset with that id
*/
AssetDescriptor getAsset(String id);
/**
* Get the asset in the given bundleId for the given id
*
* @param bundleId
* @param id
* @return
*/
AssetDescriptor getAsset(String bundleId, String id);
void addAsset(String id, AssetDescriptor a);
void addAsset(String bundleId, String id, AssetDescriptor a);
/**
* Get the resources {@link EAdResources} of this element.
*
* @return The resources associated with the element. Resources should never
* be null.
*/
EAdMap<EAdMap<AssetDescriptor>> getResources();
}