/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.effects; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.elements.effects.sceneelements.AbstractSceneElementEffect; import es.eucm.ead.model.elements.scenes.SceneElementDef; import es.eucm.ead.model.params.util.Position; /** * Effect that adds an actor reference to the current scene * * */ @Element public class AddActorReferenceEf extends Effect { @Param private SceneElementDef actor; @Param private es.eucm.ead.model.params.util.Position position; @Param private es.eucm.ead.model.elements.effects.sceneelements.AbstractSceneElementEffect effect; public AddActorReferenceEf() { } public AddActorReferenceEf(SceneElementDef actor, Position p, AbstractSceneElementEffect effect) { this.actor = actor; this.position = p; this.effect = effect; } public void setEffect(AbstractSceneElementEffect effect) { this.effect = effect; } public void setActor(SceneElementDef actor) { this.actor = actor; } public void setPosition(Position position) { this.position = position; } public SceneElementDef getActor() { return actor; } public Position getPosition() { return position; } public AbstractSceneElementEffect getEffect() { return effect; } }