/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.html.platform.module; import java.util.Map.Entry; import javax.inject.Singleton; import com.google.gwt.inject.client.AbstractGinModule; import com.google.inject.TypeLiteral; import es.eucm.ead.engine.BasicModuleMap; import es.eucm.ead.model.assets.multimedia.EAdVideo; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.assets.SpecialAssetRenderer; import es.eucm.ead.engine.game.interfaces.GUI; import es.eucm.ead.engine.html.platform.GdxGWTAssetHandler; import es.eucm.ead.engine.html.platform.GdxGWTGUI; import es.eucm.ead.engine.html.platform.assets.GWTVideoRenderer; public class GwtModule extends AbstractGinModule { @SuppressWarnings( { "rawtypes", "unchecked" }) @Override protected void configure() { BasicModuleMap map = new BasicModuleMap(); map.getBinds().put(AssetHandler.class, GdxGWTAssetHandler.class); map.getBinds().put(GUI.class, GdxGWTGUI.class); for (Entry<Class<?>, Class<?>> entry : map.getBinds().entrySet()) { Class c1 = entry.getKey(); Class c2 = entry.getValue(); bind(c1).to(c2).in(Singleton.class); } bind(new TypeLiteral<SpecialAssetRenderer<EAdVideo, ?>>() { }).to(GWTVideoRenderer.class).in(Singleton.class); } }