/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.html.platform.module;
import java.util.Map.Entry;
import javax.inject.Singleton;
import com.google.gwt.inject.client.AbstractGinModule;
import com.google.inject.TypeLiteral;
import es.eucm.ead.engine.BasicModuleMap;
import es.eucm.ead.model.assets.multimedia.EAdVideo;
import es.eucm.ead.engine.assets.AssetHandler;
import es.eucm.ead.engine.assets.SpecialAssetRenderer;
import es.eucm.ead.engine.game.interfaces.GUI;
import es.eucm.ead.engine.html.platform.GdxGWTAssetHandler;
import es.eucm.ead.engine.html.platform.GdxGWTGUI;
import es.eucm.ead.engine.html.platform.assets.GWTVideoRenderer;
public class GwtModule extends AbstractGinModule {
@SuppressWarnings( { "rawtypes", "unchecked" })
@Override
protected void configure() {
BasicModuleMap map = new BasicModuleMap();
map.getBinds().put(AssetHandler.class, GdxGWTAssetHandler.class);
map.getBinds().put(GUI.class, GdxGWTGUI.class);
for (Entry<Class<?>, Class<?>> entry : map.getBinds().entrySet()) {
Class c1 = entry.getKey();
Class c2 = entry.getValue();
bind(c1).to(c2).in(Singleton.class);
}
bind(new TypeLiteral<SpecialAssetRenderer<EAdVideo, ?>>() {
}).to(GWTVideoRenderer.class).in(Singleton.class);
}
}