/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.importer.subimporters.chapter.conversations;
import com.google.inject.Inject;
import es.eucm.ead.model.elements.effects.text.SpeakEf;
import es.eucm.ead.model.elements.predef.effects.SpeakSceneElementEf;
import ead.importer.EAdElementImporter;
import ead.importer.annotation.ImportAnnotator;
import ead.importer.interfaces.EAdElementFactory;
import ead.importer.subimporters.effects.texts.SpeakCharEffectImporter;
import es.eucm.ead.tools.StringHandler;
import es.eucm.eadventure.common.data.chapter.conditions.Conditions;
import es.eucm.eadventure.common.data.chapter.conversation.line.ConversationLine;
import es.eucm.eadventure.common.data.chapter.elements.NPC;
import es.eucm.eadventure.common.data.chapter.elements.Player;
public class LineImporterToShowText implements
EAdElementImporter<ConversationLine, SpeakEf> {
private EAdElementImporter<Conditions, Condition> conditionsImporter;
private EAdElementFactory factory;
private StringHandler stringHandler;
protected ImportAnnotator annotator;
@Inject
public LineImporterToShowText(
EAdElementImporter<Conditions, Condition> conditionsImporter,
EAdElementFactory factory, StringHandler stringHandler,
ImportAnnotator annotator) {
this.conditionsImporter = conditionsImporter;
this.factory = factory;
this.stringHandler = stringHandler;
this.annotator = annotator;
}
public SpeakEf init(ConversationLine line) {
BasicElement element = factory.getElementById(line.getName());
if (line.isPlayerLine() && factory.isFirstPerson()) {
return new SpeakEf(stringHandler.generateNewString());
} else
return new SpeakSceneElementEf(element, stringHandler
.generateNewString());
}
@Override
public SpeakEf convert(ConversationLine line, Object object) {
SpeakEf effect = (SpeakEf) object;
NPC npc = line.getName().equals(Player.IDENTIFIER) ? factory
.getCurrentOldChapterModel().getPlayer() : factory
.getCurrentOldChapterModel().getCharacter(line.getName());
String text = SpeakCharEffectImporter.setBallonType(effect, line
.getText());
stringHandler.setString(effect.getString(), text);
SpeakCharEffectImporter.setColor(effect, npc);
// Set conditions
if (line.getConditions() != null) {
Condition condition = conditionsImporter.init(line.getConditions());
condition = conditionsImporter.convert(line.getConditions(),
condition);
if (condition != null) {
effect.setCondition(condition);
}
}
effect.setNextEffectsAlways(true);
return effect;
}
}