/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package ead.importer.subimporters.chapter.conversations; import com.google.inject.Inject; import es.eucm.ead.model.elements.effects.text.SpeakEf; import es.eucm.ead.model.elements.predef.effects.SpeakSceneElementEf; import ead.importer.EAdElementImporter; import ead.importer.annotation.ImportAnnotator; import ead.importer.interfaces.EAdElementFactory; import ead.importer.subimporters.effects.texts.SpeakCharEffectImporter; import es.eucm.ead.tools.StringHandler; import es.eucm.eadventure.common.data.chapter.conditions.Conditions; import es.eucm.eadventure.common.data.chapter.conversation.line.ConversationLine; import es.eucm.eadventure.common.data.chapter.elements.NPC; import es.eucm.eadventure.common.data.chapter.elements.Player; public class LineImporterToShowText implements EAdElementImporter<ConversationLine, SpeakEf> { private EAdElementImporter<Conditions, Condition> conditionsImporter; private EAdElementFactory factory; private StringHandler stringHandler; protected ImportAnnotator annotator; @Inject public LineImporterToShowText( EAdElementImporter<Conditions, Condition> conditionsImporter, EAdElementFactory factory, StringHandler stringHandler, ImportAnnotator annotator) { this.conditionsImporter = conditionsImporter; this.factory = factory; this.stringHandler = stringHandler; this.annotator = annotator; } public SpeakEf init(ConversationLine line) { BasicElement element = factory.getElementById(line.getName()); if (line.isPlayerLine() && factory.isFirstPerson()) { return new SpeakEf(stringHandler.generateNewString()); } else return new SpeakSceneElementEf(element, stringHandler .generateNewString()); } @Override public SpeakEf convert(ConversationLine line, Object object) { SpeakEf effect = (SpeakEf) object; NPC npc = line.getName().equals(Player.IDENTIFIER) ? factory .getCurrentOldChapterModel().getPlayer() : factory .getCurrentOldChapterModel().getCharacter(line.getName()); String text = SpeakCharEffectImporter.setBallonType(effect, line .getText()); stringHandler.setString(effect.getString(), text); SpeakCharEffectImporter.setColor(effect, npc); // Set conditions if (line.getConditions() != null) { Condition condition = conditionsImporter.init(line.getConditions()); condition = conditionsImporter.convert(line.getConditions(), condition); if (condition != null) { effect.setCondition(condition); } } effect.setNextEffectsAlways(true); return effect; } }