/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.editor.view.scene.listener; import java.util.ArrayList; import java.util.List; import com.badlogic.gdx.Input; import com.badlogic.gdx.InputProcessor; import es.eucm.ead.editor.view.scene.SimpleSceneViewer; import es.eucm.ead.editor.view.scene.go.EditableGameObject; import es.eucm.ead.model.elements.scenes.SceneElement; public class SceneViewerInputProcessor implements InputProcessor { private SimpleSceneViewer viewer; private SceneListener sceneListener; private List<SceneElement> selection; private boolean[] keyboard = new boolean[256]; public SceneViewerInputProcessor(SimpleSceneViewer viewer, SceneListener sceneListener) { this.viewer = viewer; this.selection = new ArrayList<SceneElement>(); this.sceneListener = sceneListener; } @Override public boolean keyDown(int keycode) { keyboard[keycode] = true; return true; } @Override public boolean keyUp(int keycode) { keyboard[keycode] = false; return true; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchDown(int x, int y, int pointer, int button) { EditableGameObject go = viewer.get(x, y); if (!viewer.getSelection().contains(go) && !keyboard[Input.Keys.CONTROL_LEFT] && !keyboard[Input.Keys.CONTROL_RIGHT]) { viewer.getSelection().clear(); } viewer.getSelection().add(go); selection.add(go.getSceneElement()); sceneListener.updateSelection(selection); viewer.updateSelectionBounds(); return true; } @Override public boolean touchUp(int x, int y, int pointer, int button) { if (dragging) { dragging = false; viewer.setDelta(0, 0); for (EditableGameObject go : viewer.getSelection()) { go.addDelta(); } viewer.updateSelectionBounds(); } return true; } private boolean dragging = false; private int dragX = -1; private int dragY = -1; @Override public boolean touchDragged(int x, int y, int pointer) { if (!dragging) { EditableGameObject go = viewer.get(x, y); if (viewer.getSelection().contains(go)) { dragging = true; dragX = x; dragY = y; } } else { int deltaX = x - dragX; int deltaY = y - dragY; viewer.setDelta(deltaX, deltaY); for (EditableGameObject go : viewer.getSelection()) { go.setDelta(deltaX, deltaY); } } return true; } @Override public boolean mouseMoved(int x, int y) { return false; } @Override public boolean scrolled(int amount) { return false; } }