/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.assets.drawables;
import com.badlogic.gdx.graphics.Texture;
import com.google.inject.Inject;
import es.eucm.ead.model.assets.drawable.basics.animation.Frame;
import es.eucm.ead.model.assets.drawable.basics.animation.FramesAnimation;
import es.eucm.ead.engine.assets.AbstractRuntimeAsset;
import es.eucm.ead.engine.assets.AssetHandler;
import es.eucm.ead.engine.canvas.GdxCanvas;
import java.util.ArrayList;
import java.util.List;
public class RuntimeFramesAnimation extends
AbstractRuntimeAsset<FramesAnimation> implements
RuntimeDrawable<FramesAnimation> {
private List<RuntimeDrawable<?>> frames;
private List<Integer> times;
private int totalTime;
private int time;
private int lastTime = -1;
private List<String> states;
private int level;
@Inject
public RuntimeFramesAnimation(AssetHandler assetHandler) {
super(assetHandler);
frames = new ArrayList<RuntimeDrawable<?>>();
times = new ArrayList<Integer>();
}
@Override
public boolean loadAsset() {
super.loadAsset();
frames.clear();
times.clear();
for (Frame f : descriptor.getFrames()) {
RuntimeDrawable<?> d = (RuntimeDrawable<?>) assetHandler
.getRuntimeAsset(f.getDrawable(), true);
frames.add(d);
totalTime += f.getTime();
times.add(totalTime);
}
return true;
}
@Override
public void freeMemory() {
super.freeMemory();
if (frames != null) {
for (RuntimeDrawable<?> d : frames) {
d.freeMemory();
}
frames.clear();
frames = null;
}
}
@Override
public RuntimeDrawable<?> getDrawable(int time, List<String> states,
int level) {
if (lastTime == -1) {
lastTime = time;
}
if (lastTime > time) {
this.time += time - lastTime;
}
this.lastTime = time;
this.states = states;
this.level = level;
int realTime = time % totalTime;
int index = 0;
while (realTime > times.get(index)) {
index++;
}
return frames.get(index).getDrawable(time, states, level);
}
@Override
public void refresh() {
for (RuntimeDrawable<?> d : this.frames) {
d.refresh();
}
}
@Override
public int getWidth() {
// Never used
return 0;
}
@Override
public int getHeight() {
// Never used
return 0;
}
@Override
public void render(GdxCanvas c) {
// Never used
}
@Override
public boolean contains(int x, int y) {
// Never used
return false;
}
public Texture getTextureHandle() {
return getDrawable(time, states, level).getTextureHandle();
}
}