/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.assets.drawables; import com.badlogic.gdx.graphics.Texture; import com.google.inject.Inject; import es.eucm.ead.model.assets.drawable.basics.animation.Frame; import es.eucm.ead.model.assets.drawable.basics.animation.FramesAnimation; import es.eucm.ead.engine.assets.AbstractRuntimeAsset; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.canvas.GdxCanvas; import java.util.ArrayList; import java.util.List; public class RuntimeFramesAnimation extends AbstractRuntimeAsset<FramesAnimation> implements RuntimeDrawable<FramesAnimation> { private List<RuntimeDrawable<?>> frames; private List<Integer> times; private int totalTime; private int time; private int lastTime = -1; private List<String> states; private int level; @Inject public RuntimeFramesAnimation(AssetHandler assetHandler) { super(assetHandler); frames = new ArrayList<RuntimeDrawable<?>>(); times = new ArrayList<Integer>(); } @Override public boolean loadAsset() { super.loadAsset(); frames.clear(); times.clear(); for (Frame f : descriptor.getFrames()) { RuntimeDrawable<?> d = (RuntimeDrawable<?>) assetHandler .getRuntimeAsset(f.getDrawable(), true); frames.add(d); totalTime += f.getTime(); times.add(totalTime); } return true; } @Override public void freeMemory() { super.freeMemory(); if (frames != null) { for (RuntimeDrawable<?> d : frames) { d.freeMemory(); } frames.clear(); frames = null; } } @Override public RuntimeDrawable<?> getDrawable(int time, List<String> states, int level) { if (lastTime == -1) { lastTime = time; } if (lastTime > time) { this.time += time - lastTime; } this.lastTime = time; this.states = states; this.level = level; int realTime = time % totalTime; int index = 0; while (realTime > times.get(index)) { index++; } return frames.get(index).getDrawable(time, states, level); } @Override public void refresh() { for (RuntimeDrawable<?> d : this.frames) { d.refresh(); } } @Override public int getWidth() { // Never used return 0; } @Override public int getHeight() { // Never used return 0; } @Override public void render(GdxCanvas c) { // Never used } @Override public boolean contains(int x, int y) { // Never used return false; } public Texture getTextureHandle() { return getDrawable(time, states, level).getTextureHandle(); } }