/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.operators; import es.eucm.ead.engine.game.GameState; import es.eucm.ead.engine.operators.evaluators.EvaluatorFactory; import es.eucm.ead.model.elements.conditions.ANDCond; import es.eucm.ead.model.elements.conditions.EmptyCond; import es.eucm.ead.model.elements.conditions.NOTCond; import es.eucm.ead.model.elements.conditions.ORCond; import es.eucm.ead.model.elements.conditions.OperationCond; import es.eucm.ead.model.elements.operations.ConcatenateStringsOp; import es.eucm.ead.model.elements.operations.ConditionedOp; import es.eucm.ead.model.elements.operations.ElementField; import es.eucm.ead.model.elements.operations.MathOp; import es.eucm.ead.model.elements.operations.Operation; import es.eucm.ead.model.elements.operations.StringOp; import es.eucm.ead.model.elements.operations.ValueOp; import es.eucm.ead.tools.StringHandler; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.util.HashMap; import java.util.Map; /** * A factory with all {@link Operator} for all {@link es.eucm.ead.model.elements.operations.Operation}. The Game * State is the only class that should access to this factory. If you're using * it somewhere else, try to use */ public class OperatorFactory { static private Logger logger = LoggerFactory .getLogger(OperatorFactory.class); private Map<Class<?>, Operator<?>> factoryMap; public OperatorFactory(GameState gameState, StringHandler stringHandler) { factoryMap = new HashMap<Class<?>, Operator<?>>(); EvaluatorFactory evaluatorFactory = new EvaluatorFactory(this); FieldOperator fieldOperator = new FieldOperator(gameState); // Conditions factoryMap.put(ANDCond.class, evaluatorFactory); factoryMap.put(EmptyCond.class, evaluatorFactory); factoryMap.put(NOTCond.class, evaluatorFactory); factoryMap.put(ORCond.class, evaluatorFactory); factoryMap.put(OperationCond.class, evaluatorFactory); factoryMap.put(MathOp.class, new MathOperator(gameState)); factoryMap.put(ValueOp.class, new ValueOperator()); factoryMap.put(ElementField.class, fieldOperator); factoryMap.put(ElementField.class, fieldOperator); factoryMap.put(ConditionedOp.class, new ConditionedOperator( evaluatorFactory, this)); factoryMap.put(ConcatenateStringsOp.class, new ConcatenateStringsOperator(gameState)); factoryMap.put(StringOp.class, new StringOperator(stringHandler, gameState)); } /** * <p/> * Calculates the result of the given {@link es.eucm.ead.model.elements.operations.Operation} * * @param <T> * @param operation operation to be done * @return operation's result. If operation is {@code null}, a null is * returned. */ @SuppressWarnings("unchecked") public <T extends Operation, S> S operate(T operation) { if (operation == null) { logger.warn("Null operation attempted for operation."); return null; } Operator<T> operator = (Operator<T>) factoryMap.get(operation .getClass()); return operator.operate(operation); } }