/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.predef.effects; import es.eucm.ead.model.elements.conditions.EmptyCond; import es.eucm.ead.model.elements.conditions.NOTCond; import es.eucm.ead.model.elements.conditions.OperationCond; import es.eucm.ead.model.elements.effects.Effect; import es.eucm.ead.model.elements.effects.TriggerMacroEf; import es.eucm.ead.model.elements.effects.variables.ChangeFieldEf; import es.eucm.ead.model.elements.operations.ElementField; /** * Represents an effect that is launched only once * */ public class OneShotEf extends ChangeFieldEf { public static final String LAUNCHED = "launched"; public OneShotEf() { } /** * * @param effect the effect to launch only once */ public OneShotEf(Effect effect) { this(effect, null); } /** * * @param effect the effect to launch only once * @param noEffect the effect to launch all times except first */ public OneShotEf(Effect effect, Effect noEffect) { // Sets true launched variable ElementField f = new ElementField(this, LAUNCHED); OperationCond cond = new OperationCond(f); if (noEffect != null) { TriggerMacroEf triggerMacro = new TriggerMacroEf(); triggerMacro.putEffect(new NOTCond(cond), effect); triggerMacro.putEffect(cond, noEffect); addNextEffect(triggerMacro); addNextEffect(new ChangeFieldEf(f, EmptyCond.TRUE)); } else { setElement(this); setVarName(LAUNCHED); setOperation(EmptyCond.TRUE); // Sets as condition that launched variable is false setCondition(new NOTCond(cond)); // Adds as a next effect the one shot effect addNextEffect(effect); } } }