/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.scenes.scenes; import es.eucm.ead.model.assets.drawable.basics.shapes.CircleShape; import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape; import es.eucm.ead.model.elements.effects.InterpolationEf; import es.eucm.ead.model.elements.effects.enums.InterpolationLoopType; import es.eucm.ead.model.elements.effects.enums.InterpolationType; import es.eucm.ead.model.elements.effects.variables.ChangeFieldEf; import es.eucm.ead.model.elements.events.SceneElementEv; import es.eucm.ead.model.elements.events.enums.SceneElementEvType; import es.eucm.ead.model.elements.operations.ElementField; import es.eucm.ead.model.elements.operations.ValueOp; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.params.fills.ColorFill; import es.eucm.ead.model.params.fills.Paint; import es.eucm.ead.model.params.util.Position; import es.eucm.ead.model.params.util.Position.Corner; public class DepthZScene extends EmptyScene { public DepthZScene() { this.setId("DepthZScene"); this.getBackground().setId("DepthZSceneBackground"); int totalTime = 2000; SceneElement e1 = new SceneElement(new RectangleShape(50, 500, new Paint(ColorFill.RED, ColorFill.BLACK))); e1.setPosition(new Position(Corner.CENTER, 400, 300)); getSceneElements().add(e1); e1.setId("WallZ"); SceneElement e2 = new SceneElement(new CircleShape(20, new Paint( ColorFill.GREEN, ColorFill.BLACK))); e2.setPosition(new Position(Corner.CENTER, 10, 300)); getSceneElements().add(e2); e2.setId("BallZ"); ElementField xField = new ElementField(e2, VAR_X); ElementField zField = new ElementField(e2, VAR_Z); ElementField scaleField = new ElementField(e2, VAR_SCALE); ChangeFieldEf changeZ1 = new ChangeFieldEf(zField, new ValueOp(1)); ChangeFieldEf changeScale1 = new ChangeFieldEf(scaleField, new ValueOp( 1.0f)); InterpolationEf effect1 = new InterpolationEf(xField, 50, 750, totalTime, InterpolationLoopType.NO_LOOP, InterpolationType.LINEAR); ChangeFieldEf changeZ2 = new ChangeFieldEf(zField, new ValueOp(-1)); ChangeFieldEf changeScale2 = new ChangeFieldEf(scaleField, new ValueOp( 0.8f)); InterpolationEf effect2 = new InterpolationEf(xField, 750, 50, totalTime, InterpolationLoopType.NO_LOOP, InterpolationType.LINEAR); changeZ1.getNextEffects().add(effect1); effect1.getNextEffects().add(changeScale2); effect1.getNextEffects().add(changeZ2); changeZ2.getNextEffects().add(effect2); effect2.getNextEffects().add(changeScale1); effect2.getNextEffects().add(changeZ1); SceneElementEv event = new SceneElementEv(); event.addEffect(SceneElementEvType.INIT, changeZ1); e2.addEvent(event); } }