/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ /* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package es.eucm.ead.editor.control; import es.eucm.ead.editor.view.components.OutputLogPanel; import javax.script.ScriptContext; /** * Controls script retrieval, launching and execution. Scripts are also used * as an extension mechanism for the editor. * * @author mfreire */ public interface ScriptController { /** * Resets engine state, and reloads available scripts. */ public void refreshScripts(); /** * Runs a script. * @param script to execute * @param out optional output (null = ignore output) * @param context to execute code in * @param source optional source of code * @return result of executing script */ public Object eval(String script, OutputLogPanel out, ScriptContext context, String source); /** * Set the actual super-controller. * @param controller the main controller, providing access to model, views, * and more */ void setController(Controller controller); /** * Requests the script execution context * @return the private scope */ ScriptContext getContext(); }