/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.weev.story.element.impl.nodes;
import es.eucm.ead.model.elements.weev.story.element.impl.AbstractNode;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.weev.story.elements.Node;
/**
* A random node is a {@link Node} where the transitions that lead from it are
* dependent on their probabilities.
* <p>
* This node has a list of other nodes, each associated with a probability,
* whose transitions are used accordingly.
*/
@Element
public class RandomNode extends AbstractNode implements Node {
/**
* The list of result nodes with their probabilities
*/
EAdList<ChanceNode> chanceNodeList;
public RandomNode() {
chanceNodeList = new EAdList<ChanceNode>();
}
/**
* @return returns the list of result nodes and their probabilities
*/
public EAdList<ChanceNode> getChanceNodeList() {
return chanceNodeList;
}
/**
* A node, to be used in {@link RandomNode}s, with an associated probability
*/
@Element
public static class ChanceNode extends AbstractNode {
@Param
private Integer chance;
public ChanceNode(Integer chance) {
this.chance = chance;
}
public Integer getChance() {
return chance;
}
public void setChance(Integer chance) {
this.chance = chance;
}
}
}