/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.weev.story.element.impl.nodes; import es.eucm.ead.model.elements.weev.story.element.impl.AbstractNode; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.elements.extra.EAdList; import es.eucm.ead.model.weev.story.elements.Node; /** * A random node is a {@link Node} where the transitions that lead from it are * dependent on their probabilities. * <p> * This node has a list of other nodes, each associated with a probability, * whose transitions are used accordingly. */ @Element public class RandomNode extends AbstractNode implements Node { /** * The list of result nodes with their probabilities */ EAdList<ChanceNode> chanceNodeList; public RandomNode() { chanceNodeList = new EAdList<ChanceNode>(); } /** * @return returns the list of result nodes and their probabilities */ public EAdList<ChanceNode> getChanceNodeList() { return chanceNodeList; } /** * A node, to be used in {@link RandomNode}s, with an associated probability */ @Element public static class ChanceNode extends AbstractNode { @Param private Integer chance; public ChanceNode(Integer chance) { this.chance = chance; } public Integer getChance() { return chance; } public void setChance(Integer chance) { this.chance = chance; } } }