/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.techdemo.elementfactories.scenes.scenes;
import es.eucm.ead.model.assets.drawable.basics.EAdShape;
import es.eucm.ead.model.assets.drawable.basics.shapes.CircleShape;
import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape;
import es.eucm.ead.model.elements.effects.enums.PhShape;
import es.eucm.ead.model.elements.effects.enums.PhType;
import es.eucm.ead.model.elements.effects.physics.PhApplyImpulseEf;
import es.eucm.ead.model.elements.effects.physics.PhysicsEf;
import es.eucm.ead.model.elements.events.SceneElementEv;
import es.eucm.ead.model.elements.events.enums.SceneElementEvType;
import es.eucm.ead.model.elements.operations.MathOp;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.params.fills.ColorFill;
import es.eucm.ead.model.params.fills.LinearGradientFill;
import es.eucm.ead.model.params.guievents.MouseGEv;
import es.eucm.ead.model.params.util.Position;
import es.eucm.ead.model.params.util.Position.Corner;
public class PhysicsScene2 extends PhysicsScene {
public PhysicsScene2() {
this.setId("PhysicsScene2");
setBackgroundFill(new LinearGradientFill(ColorFill.YELLOW,
ColorFill.ORANGE, 800, 600));
}
protected void init() {
RectangleShape rShape = new RectangleShape(10, 100, ColorFill.BROWN);
SceneElement e2 = new SceneElement(rShape);
getSceneElements().add(e2);
e2.setPosition(new Position(Corner.CENTER, 500, 200));
e2.putProperty(SceneElement.VAR_ROTATION, 45.0f);
PhysicsEf effect = new PhysicsEf();
effect.addSceneElement(e2);
SceneElement e3 = new SceneElement(rShape);
getSceneElements().add(e3);
e3.setPosition(new Position(Corner.CENTER, 200, 100));
e3.putProperty(SceneElement.VAR_ROTATION, 90.0f);
effect.addSceneElement(e3);
EAdShape circle = new CircleShape(20);
circle.setPaint(new LinearGradientFill(ColorFill.GREEN, new ColorFill(
0, 100, 0), 40, 40));
SceneElement b = new SceneElement(circle);
b.setPosition(new Position(Corner.CENTER, 500, 0));
getSceneElements().add(0, b);
effect.addSceneElement(b);
b.putProperty(PhysicsEf.VAR_PH_TYPE, PhType.DYNAMIC);
getBackground().addBehavior(MouseGEv.MOUSE_LEFT_PRESSED,
new PhApplyImpulseEf(b, new MathOp("0"), new MathOp("-1")));
b.putProperty(PhysicsEf.VAR_PH_RESTITUTION, 0.3f);
b.putProperty(PhysicsEf.VAR_PH_SHAPE, PhShape.CIRCULAR);
for (int i = 0; i < 5; i++)
for (int j = 0; j < 5; j++) {
SceneElement e = new SceneElement(circle);
e.setPosition(new Position(Corner.CENTER, i * 60 + 200,
j * 60 + 200));
getSceneElements().add(e);
effect.addSceneElement(e);
e.putProperty(PhysicsEf.VAR_PH_TYPE, PhType.DYNAMIC);
getBackground().addBehavior(
MouseGEv.MOUSE_LEFT_PRESSED,
new PhApplyImpulseEf(e, new MathOp("0"), new MathOp(
"-100")));
e.putProperty(PhysicsEf.VAR_PH_RESTITUTION, 0.3f);
e.putProperty(PhysicsEf.VAR_PH_SHAPE, PhShape.CIRCULAR);
}
SceneElementEv event = new SceneElementEv();
event.addEffect(SceneElementEvType.ADDED, effect);
addEvent(event);
//getBackground().addBehavior(EAdMouseEventImpl.MOUSE_ENTERED, effect);
addWalls(effect);
}
@Override
public String getSceneDescription() {
return "A scene showing the use of jbox2d";
}
public String getDemoName() {
return "Physics Scene 2";
}
}