/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.events; import com.google.inject.Inject; import es.eucm.ead.engine.game.Game; import es.eucm.ead.engine.game.GameState.FieldWatcher; import es.eucm.ead.model.elements.effects.Effect; import es.eucm.ead.model.elements.events.WatchFieldEv; import es.eucm.ead.model.elements.events.enums.WatchFieldEvType; import es.eucm.ead.model.elements.operations.ElementField; import org.slf4j.Logger; import org.slf4j.LoggerFactory; public class WatchFieldEvGO extends AbstractEventGO<WatchFieldEv> implements FieldWatcher { private boolean fieldUpdated; private static final Logger logger = LoggerFactory .getLogger(WatchFieldEvGO.class); @Inject public WatchFieldEvGO(Game game) { super(game); } public void setElement(WatchFieldEv ev) { super.setElement(ev); fieldUpdated = true; for (ElementField f : ev.getFields()) { game.getGameState().addFieldWatcher(this, f.getElement(), f.getVarName()); } } @Override public void act(float delta) { if (fieldUpdated) { fieldUpdated = false; for (Effect e : element.getEffectsForEvent(WatchFieldEvType.WATCH)) { game.addEffect(e); } } } public void release() { game.getGameState().removeFieldWatcher(this); } @Override public <T> boolean setField(String elementId, String varName, T value) { logger.debug("{} notified by {}.{}:={}", this.element.getId(), elementId, varName, value); fieldUpdated = true; return false; } }