/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.gameobjects.events;
import com.google.inject.Inject;
import es.eucm.ead.engine.game.Game;
import es.eucm.ead.engine.game.GameState.FieldWatcher;
import es.eucm.ead.model.elements.effects.Effect;
import es.eucm.ead.model.elements.events.WatchFieldEv;
import es.eucm.ead.model.elements.events.enums.WatchFieldEvType;
import es.eucm.ead.model.elements.operations.ElementField;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class WatchFieldEvGO extends AbstractEventGO<WatchFieldEv> implements
FieldWatcher {
private boolean fieldUpdated;
private static final Logger logger = LoggerFactory
.getLogger(WatchFieldEvGO.class);
@Inject
public WatchFieldEvGO(Game game) {
super(game);
}
public void setElement(WatchFieldEv ev) {
super.setElement(ev);
fieldUpdated = true;
for (ElementField f : ev.getFields()) {
game.getGameState().addFieldWatcher(this, f.getElement(),
f.getVarName());
}
}
@Override
public void act(float delta) {
if (fieldUpdated) {
fieldUpdated = false;
for (Effect e : element.getEffectsForEvent(WatchFieldEvType.WATCH)) {
game.addEffect(e);
}
}
}
public void release() {
game.getGameState().removeFieldWatcher(this);
}
@Override
public <T> boolean setField(String elementId, String varName, T value) {
logger.debug("{} notified by {}.{}:={}", this.element.getId(),
elementId, varName, value);
fieldUpdated = true;
return false;
}
}