/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.importer.subimporters.effects;
import com.google.inject.Inject;
import ead.importer.EAdElementImporter;
import ead.importer.annotation.ImportAnnotator;
import ead.importer.interfaces.EAdElementFactory;
import es.eucm.ead.model.elements.effects.ChangeSceneEf;
import es.eucm.ead.model.elements.scenes.Scene;
import es.eucm.ead.model.elements.transitions.DisplaceTransition;
import es.eucm.ead.model.elements.transitions.EmptyTransition;
import es.eucm.ead.model.elements.transitions.FadeInTransition;
import es.eucm.ead.model.elements.transitions.Transition;
import es.eucm.ead.model.elements.transitions.enums.DisplaceTransitionType;
import es.eucm.eadventure.common.data.chapter.Exit;
import es.eucm.eadventure.common.data.chapter.conditions.Conditions;
import es.eucm.eadventure.common.data.chapter.effects.TriggerSceneEffect;
public class TriggerSceneImporter extends
EffectImporter<TriggerSceneEffect, ChangeSceneEf> {
private EAdElementFactory factory;
@Inject
public TriggerSceneImporter(
EAdElementImporter<Conditions, Condition> conditionImporter,
EAdElementFactory factory, ImportAnnotator annotator) {
super(conditionImporter, annotator);
this.factory = factory;
}
@Override
public ChangeSceneEf init(TriggerSceneEffect oldObject) {
ChangeSceneEf effect = new ChangeSceneEf();
return effect;
}
@Override
public ChangeSceneEf convert(TriggerSceneEffect oldObject, Object object) {
ChangeSceneEf changeScene = super.convert(oldObject, object);
Scene scene = (Scene) factory.getElementById(oldObject
.getTargetId());
changeScene.setNextScene(scene);
return changeScene;
}
public static Transition getTransition(int type, int time) {
Transition transition = null;
switch (type) {
case Exit.NO_TRANSITION:
transition = EmptyTransition.instance();
break;
case Exit.FADE_IN:
transition = new FadeInTransition(time);
break;
case Exit.LEFT_TO_RIGHT:
transition = new DisplaceTransition(time,
DisplaceTransitionType.HORIZONTAL, true);
break;
case Exit.RIGHT_TO_LEFT:
transition = new DisplaceTransition(time,
DisplaceTransitionType.HORIZONTAL, false);
break;
case Exit.TOP_TO_BOTTOM:
transition = new DisplaceTransition(time,
DisplaceTransitionType.VERTICAL, true);
break;
case Exit.BOTTOM_TO_TOP:
transition = new DisplaceTransition(time,
DisplaceTransitionType.VERTICAL, false);
break;
default:
transition = EmptyTransition.instance();
}
return transition;
}
}