/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.scenes.scenes; import es.eucm.ead.model.assets.drawable.EAdDrawable; import es.eucm.ead.model.elements.effects.InterpolationEf; import es.eucm.ead.model.elements.effects.enums.InterpolationLoopType; import es.eucm.ead.model.elements.effects.enums.InterpolationType; import es.eucm.ead.model.elements.effects.hud.ModifyHUDEf; import es.eucm.ead.model.elements.events.SceneElementEv; import es.eucm.ead.model.elements.events.enums.SceneElementEvType; import es.eucm.ead.model.elements.operations.ElementField; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.params.fills.ColorFill; import es.eucm.ead.model.params.fills.Paint; import es.eucm.ead.model.params.guievents.MouseGEv; import es.eucm.ead.model.params.util.Position.Corner; import es.eucm.ead.techdemo.elementfactories.EAdElementsFactory; import es.eucm.ead.techdemo.elementfactories.assets.ShapeFactory; /** * Scene with shapes. Test containst for different types of shapes * * */ public class ShapeScene extends EmptyScene { public ShapeScene() { this.setId("ShapeScene"); int margin = 10; int size = 140; int x = margin; ShapeFactory shapeFactory = EAdElementsFactory.getInstance() .getShapeFactory(); // Rectangle EAdDrawable rectangleAsset1 = shapeFactory.getElement( ShapeFactory.ShapeType.RECTANGULAR_SHAPE, size, size, Paint.WHITE_ON_BLACK); EAdDrawable rectangleAsset2 = shapeFactory.getElement( ShapeFactory.ShapeType.RECTANGULAR_SHAPE, size, size, Paint.BLACK_ON_WHITE); SceneElement e = EAdElementsFactory.getInstance() .getSceneElementFactory().createSceneElement(rectangleAsset1, rectangleAsset2, x + 20, margin); e.putProperty(SceneElement.VAR_SCALE, 0.5f); e.putProperty(SceneElement.VAR_ROTATION, 10.0f); getSceneElements().add(e); x += margin + size; // Circle EAdDrawable asset1 = shapeFactory.getElement( ShapeFactory.ShapeType.CIRCLE_SHAPE, size, size, new Paint( ColorFill.YELLOW, ColorFill.BROWN, 4)); EAdDrawable asset2 = shapeFactory.getElement( ShapeFactory.ShapeType.CIRCLE_SHAPE, size, size, new Paint( ColorFill.ORANGE, ColorFill.BROWN, 2)); getSceneElements().add( EAdElementsFactory.getInstance().getSceneElementFactory() .createSceneElement(asset1, asset2, x, margin)); x += margin + size; // Triangle EAdDrawable asset31 = shapeFactory.getElement( ShapeFactory.ShapeType.TRIANGLE_SHAPE, size, size, new Paint( ColorFill.BLUE, ColorFill.BROWN)); EAdDrawable asset32 = shapeFactory.getElement( ShapeFactory.ShapeType.TRIANGLE_SHAPE, size, size, new Paint( ColorFill.CYAN, ColorFill.BLACK)); SceneElement triangle = EAdElementsFactory.getInstance() .getSceneElementFactory().createSceneElement(asset31, asset32, x, margin); triangle.setId("ead.demos.triangle"); getSceneElements().add(triangle); x += margin + size; // Irregular shape 1 EAdDrawable asset51 = shapeFactory.getElement( ShapeFactory.ShapeType.IRREGULAR_SHAPE_1, size, size, new Paint(ColorFill.MAGENTA, ColorFill.YELLOW)); EAdDrawable asset52 = shapeFactory.getElement( ShapeFactory.ShapeType.IRREGULAR_SHAPE_1, size, size, new Paint(ColorFill.RED, ColorFill.ORANGE)); getSceneElements().add( EAdElementsFactory.getInstance().getSceneElementFactory() .createSceneElement(asset51, asset52, x, margin)); x += margin + size; // Random shape EAdDrawable asset41 = shapeFactory.getElement( ShapeFactory.ShapeType.IRREGULAR_RANDOM_SHAPE, size, size, new Paint(ColorFill.GRAY, ColorFill.BROWN)); EAdDrawable asset42 = shapeFactory.getElement( ShapeFactory.ShapeType.IRREGULAR_RANDOM_SHAPE, size, size, new Paint(ColorFill.DARK_GRAY, ColorFill.BLACK)); getSceneElements().add( EAdElementsFactory.getInstance().getSceneElementFactory() .createSceneElement(asset41, asset42, x, margin)); x = margin; // Drop shape EAdDrawable asset61 = shapeFactory.getElement( ShapeFactory.ShapeType.DROP_SHAPE, size, size, new Paint( ColorFill.GRAY, ColorFill.BROWN)); EAdDrawable asset62 = shapeFactory.getElement( ShapeFactory.ShapeType.DROP_SHAPE, size, size, new Paint( ColorFill.DARK_GRAY, ColorFill.BLACK)); getSceneElements().add( EAdElementsFactory.getInstance().getSceneElementFactory() .createSceneElement(asset61, asset62, x, margin * 2 + size)); x += margin + size; // Rectangle rotating EAdDrawable asset21 = shapeFactory.getElement( ShapeFactory.ShapeType.RECTANGULAR_SHAPE, size, size * 3, new Paint(ColorFill.RED, ColorFill.BROWN, 2)); EAdDrawable asset22 = shapeFactory.getElement( ShapeFactory.ShapeType.RECTANGULAR_SHAPE, size, size * 3, new Paint(ColorFill.LIGHT_BROWN, ColorFill.DARK_BROWN, 10)); SceneElement rotatingRectangle = EAdElementsFactory.getInstance() .getSceneElementFactory().createSceneElement(asset21, asset22, 330, 200); rotatingRectangle.setPosition(Corner.CENTER, 400, 300); rotatingRectangle.setId("ead.demos.rotatingrectangle"); getSceneElements().add(rotatingRectangle); InterpolationEf interpolation = EAdElementsFactory .getInstance() .getEffectFactory() .getInterpolationEffect( new ElementField(rotatingRectangle, SceneElement.VAR_ROTATION), 0, 360.0f, 2000, InterpolationLoopType.RESTART, InterpolationType.LINEAR); SceneElementEv event = EAdElementsFactory.getInstance() .getEventsFactory().getEvent(SceneElementEvType.INIT, interpolation); rotatingRectangle.addEvent(event); getSceneElements().add(rotatingRectangle); SceneElement rotatingRectangle2 = new SceneElement(rotatingRectangle .getDefinition()); rotatingRectangle2.setPosition(Corner.CENTER, 400, 300); ModifyHUDEf effect = new ModifyHUDEf(rotatingRectangle2, true); rotatingRectangle.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, effect); InterpolationEf interpolation2 = EAdElementsFactory .getInstance() .getEffectFactory() .getInterpolationEffect( new ElementField(rotatingRectangle2, SceneElement.VAR_ROTATION), 0, (float) (Math.PI * 2.0), 2000, InterpolationLoopType.RESTART, InterpolationType.LINEAR); rotatingRectangle2.addBehavior(MouseGEv.MOUSE_ENTERED, interpolation2); } }