/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.playground.tests.application;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.Pixmap;
public class TestInput implements Input {
private int x, y;
private InputProcessor inputProcessor;
@Override
public float getAccelerometerX() {
return 0;
}
@Override
public float getAccelerometerY() {
return 0;
}
@Override
public float getAccelerometerZ() {
return 0;
}
@Override
public int getX() {
return x;
}
@Override
public int getX(int pointer) {
return x;
}
@Override
public int getDeltaX() {
return 0;
}
@Override
public int getDeltaX(int pointer) {
return 0;
}
@Override
public int getY() {
return y;
}
@Override
public int getY(int pointer) {
return y;
}
@Override
public int getDeltaY() {
return 0;
}
@Override
public int getDeltaY(int pointer) {
return 0;
}
@Override
public boolean isTouched() {
return false;
}
@Override
public boolean justTouched() {
return false;
}
@Override
public boolean isTouched(int pointer) {
return false;
}
@Override
public boolean isButtonPressed(int button) {
return false;
}
@Override
public boolean isKeyPressed(int key) {
return false;
}
@Override
public void getTextInput(TextInputListener listener, String title,
String text) {
}
@Override
public void getPlaceholderTextInput(TextInputListener listener,
String title, String placeholder) {
}
@Override
public void setOnscreenKeyboardVisible(boolean visible) {
}
@Override
public void vibrate(int milliseconds) {
}
@Override
public void vibrate(long[] pattern, int repeat) {
}
@Override
public void cancelVibrate() {
}
@Override
public float getAzimuth() {
return 0;
}
@Override
public float getPitch() {
return 0;
}
@Override
public float getRoll() {
return 0;
}
@Override
public void getRotationMatrix(float[] matrix) {
}
@Override
public long getCurrentEventTime() {
return 0;
}
@Override
public void setCatchBackKey(boolean catchBack) {
}
@Override
public void setCatchMenuKey(boolean catchMenu) {
}
@Override
public void setInputProcessor(InputProcessor processor) {
this.inputProcessor = processor;
}
@Override
public InputProcessor getInputProcessor() {
return inputProcessor;
}
@Override
public boolean isPeripheralAvailable(Peripheral peripheral) {
return false;
}
@Override
public int getRotation() {
return 0;
}
@Override
public Orientation getNativeOrientation() {
return Orientation.Landscape;
}
@Override
public void setCursorCatched(boolean catched) {
}
@Override
public boolean isCursorCatched() {
return false;
}
@Override
public void setCursorPosition(int x, int y) {
this.x = x;
this.y = y;
}
@Override
public void setCursorImage(Pixmap pixmap, int xHotspot, int yHotspot) {
}
}