/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.trajectories; import java.util.ArrayList; import java.util.List; import es.eucm.ead.engine.factories.SceneElementFactory; import es.eucm.ead.engine.game.GameState; import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.elements.trajectories.Trajectory; public abstract class AbstractTrajectoryGO<T extends Trajectory> implements TrajectoryGO<T> { protected GameState gameState; protected T trajectory; protected SceneElementGO movingElement; protected SceneElement sceneElement; protected float destinationX; protected float destinationY; protected SceneElementGO target; protected List<Float> currentPath; protected SceneElementFactory sceneElementFactory; public AbstractTrajectoryGO(GameState gameState, SceneElementFactory sceneElementFactory) { this.sceneElementFactory = sceneElementFactory; this.gameState = gameState; this.currentPath = new ArrayList<Float>(); } public void setElement(T transition) { this.trajectory = transition; } public T getElement() { return trajectory; } @Override public void set(SceneElementGO movingElement, float destinationX, float destinationY, SceneElementGO target) { this.movingElement = movingElement; this.sceneElement = movingElement.getElement(); this.destinationX = destinationX; this.destinationY = destinationY; this.target = target; } public List<Float> getCurrentPath() { return currentPath; } public void release() { } }