/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.gameobjects.trajectories;
import java.util.ArrayList;
import java.util.List;
import es.eucm.ead.engine.factories.SceneElementFactory;
import es.eucm.ead.engine.game.GameState;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.trajectories.Trajectory;
public abstract class AbstractTrajectoryGO<T extends Trajectory> implements
TrajectoryGO<T> {
protected GameState gameState;
protected T trajectory;
protected SceneElementGO movingElement;
protected SceneElement sceneElement;
protected float destinationX;
protected float destinationY;
protected SceneElementGO target;
protected List<Float> currentPath;
protected SceneElementFactory sceneElementFactory;
public AbstractTrajectoryGO(GameState gameState,
SceneElementFactory sceneElementFactory) {
this.sceneElementFactory = sceneElementFactory;
this.gameState = gameState;
this.currentPath = new ArrayList<Float>();
}
public void setElement(T transition) {
this.trajectory = transition;
}
public T getElement() {
return trajectory;
}
@Override
public void set(SceneElementGO movingElement, float destinationX,
float destinationY, SceneElementGO target) {
this.movingElement = movingElement;
this.sceneElement = movingElement.getElement();
this.destinationX = destinationX;
this.destinationY = destinationY;
this.target = target;
}
public List<Float> getCurrentPath() {
return currentPath;
}
public void release() {
}
}