/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.assets.drawables.shapes; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; import es.eucm.ead.engine.assets.AbstractRuntimeAsset; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.assets.drawables.RuntimeDrawable; import es.eucm.ead.engine.canvas.GdxCanvas; import es.eucm.ead.model.assets.drawable.basics.shapes.AbstractShape; import es.eucm.ead.model.params.fills.ColorFill; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import java.util.List; public abstract class RuntimeShape<T extends AbstractShape> extends AbstractRuntimeAsset<T> implements RuntimeDrawable<T> { static private Logger logger = LoggerFactory.getLogger(RuntimeShape.class); private TextureRegion textureRegion; protected Pixmap pixmapContains; private int width = 0; private int height = 0; public RuntimeShape(AssetHandler assetHandler) { super(assetHandler); } @Override public int getWidth() { return width; } public void setWidth(int width) { this.width = width; } public void setHeight(int height) { this.height = height; } @Override public int getHeight() { return height; } @Override public RuntimeDrawable<?> getDrawable(int time, List<String> states, int level) { return this; } public boolean loadAsset() { super.loadAsset(); Pixmap pixmap = generatePixmap(); textureRegion = new TextureRegion(new Texture(pixmap)); textureRegion.flip(false, true); setWidth(pixmap.getWidth()); setHeight(pixmap.getHeight()); pixmap.dispose(); loaded = true; return true; } protected abstract Pixmap generatePixmap(); @Override public boolean contains(int x, int y) { if (x > 0 && y > 0 && x < getWidth() && y < getHeight()) { int alpha = pixmapContains.getPixel(x, y) & 255; return alpha > 128; } return false; } @Override public void freeMemory() { if (isLoaded()) { super.freeMemory(); if (textureRegion.getTexture() != null) { textureRegion.getTexture().dispose(); } textureRegion = null; if (pixmapContains != null) { this.pixmapContains.dispose(); } pixmapContains = null; } } @Override public void render(GdxCanvas c) { c.draw(textureRegion, 0, 0); } protected static float vBx, vBy; protected static float vMod2; protected static float rI, gI, bI, aI; protected static float rE, gE, bE, aE; protected static float vcr, vcg, vcb, vca; protected void initGradientParams(ColorFill c1, float x0, float y0, ColorFill c2, float x1, float y1) { vBx = x1 - x0; vBy = y1 - y0; vMod2 = vBx * vBx + vBy * vBy; rI = c1.getRed() / 255.f; gI = c1.getGreen() / 255.f; bI = c1.getBlue() / 255.f; aI = c1.getAlpha() / 255.f; rE = c2.getRed() / 255.f; gE = c2.getGreen() / 255.f; bE = c2.getBlue() / 255.f; aE = c2.getAlpha() / 255.f; vcr = rE - rI; vcg = gE - gI; vcb = bE - bI; vca = aE - aI; } protected void setColor(Pixmap p, float x, float y) { float proj = (vBx * x + vBy * y) / vMod2; if (proj <= 0) { p.setColor(rI, gI, bI, aI); } else if (proj >= 1) { p.setColor(rE, gE, bE, aE); } else { p.setColor(rI + vcr * proj, gI + vcg * proj, bI + vcb * proj, aI + vca * proj); } } @Override public void refresh() { // Do nothing } public Texture getTextureHandle() { if (textureRegion != null) { return textureRegion.getTexture(); } return null; } }