/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.importer.subconverters;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import es.eucm.ead.importer.EAdElementsCache;
import es.eucm.ead.importer.ModelQuerier;
import es.eucm.ead.importer.subconverters.actors.AtrezzoConverter;
import es.eucm.ead.importer.subconverters.actors.ElementConverter.DropEvent;
import es.eucm.ead.importer.subconverters.actors.ItemConverter;
import es.eucm.ead.importer.subconverters.actors.NPCConverter;
import es.eucm.ead.importer.testers.ConverterTester;
import es.eucm.ead.model.Commands;
import es.eucm.ead.model.elements.BasicElement;
import es.eucm.ead.model.elements.Chapter;
import es.eucm.ead.model.elements.events.Event;
import es.eucm.ead.model.elements.scenes.Scene;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.scenes.SceneElementDef;
import es.eucm.ead.model.interfaces.features.WithBehavior;
import es.eucm.ead.model.params.guievents.DragGEv;
import es.eucm.ead.model.params.guievents.enums.DragGEvType;
import es.eucm.eadventure.common.data.chapter.Timer;
import es.eucm.eadventure.common.data.chapter.elements.Atrezzo;
import es.eucm.eadventure.common.data.chapter.elements.Item;
import es.eucm.eadventure.common.data.chapter.elements.NPC;
import es.eucm.eadventure.common.data.chapter.scenes.Cutscene;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import java.util.List;
@Singleton
public class ChapterConverter {
private static Logger logger = LoggerFactory
.getLogger(ChapterConverter.class);
private SceneConverter sceneConverter;
private CutsceneConverter cutsceneConverter;
private EAdElementsCache elementsCache;
private AtrezzoConverter atrezzoConverter;
private ItemConverter itemConverter;
private NPCConverter npcConverter;
private ModelQuerier modelQuerier;
private TimerConverter timerConverter;
private ConverterTester converterTest;
@Inject
public ChapterConverter(SceneConverter sceneConverter,
CutsceneConverter cutsceneConverter,
EAdElementsCache elementsCache, AtrezzoConverter atrezzoConverter,
ModelQuerier modelQuerier, ItemConverter itemConverter,
NPCConverter npcConverter,
ConversationsConverter conversationsConverter,
TimerConverter timerConverter, ConverterTester converterTest) {
this.sceneConverter = sceneConverter;
this.cutsceneConverter = cutsceneConverter;
this.elementsCache = elementsCache;
this.atrezzoConverter = atrezzoConverter;
this.modelQuerier = modelQuerier;
this.itemConverter = itemConverter;
this.npcConverter = npcConverter;
this.timerConverter = timerConverter;
this.converterTest = converterTest;
modelQuerier.setConversationsConverter(conversationsConverter);
}
public Chapter convert(es.eucm.eadventure.common.data.chapter.Chapter c) {
modelQuerier.clear();
Chapter chapter = new Chapter();
modelQuerier.setCurrentChapter(chapter, c);
modelQuerier.loadGlobalStates();
// Import Player
logger.debug("Importing player");
SceneElementDef player = npcConverter.convert(c.getPlayer());
elementsCache.put(player);
// Import atrezzos
logger.debug("Importing {} attrezzos", c.getAtrezzo().size());
for (Atrezzo a : c.getAtrezzo()) {
SceneElementDef def = atrezzoConverter.convert(a);
elementsCache.put(def);
}
logger.debug("Importing {} items", c.getItems().size());
// Import items
for (Item a : c.getItems()) {
SceneElementDef def = itemConverter.convert(a);
elementsCache.put(def);
}
logger.debug("Importing {} NPCs", c.getCharacters().size());
// Import NPCs
for (NPC a : c.getCharacters()) {
SceneElementDef def = npcConverter.convert(a);
elementsCache.put(def);
}
logger.debug("Adding actions to items");
// Add actions after the cache contains all the actors
// Items actions
for (Item a : c.getItems()) {
SceneElementDef def = (SceneElementDef) elementsCache
.get(a.getId());
itemConverter.addActions(a, def);
}
logger.debug("Adding actions to NPCs");
// NPCs actions
for (NPC a : c.getCharacters()) {
SceneElementDef def = (SceneElementDef) elementsCache
.get(a.getId());
npcConverter.addActions(a, def);
}
// Loads macros and conversations. It
// must be here, after all the actors has been loaded
modelQuerier.loadMacros();
modelQuerier.loadConversations();
// Import scenes
logger.debug("Importing {} scenes", c.getScenes().size());
for (es.eucm.eadventure.common.data.chapter.scenes.Scene s : c
.getScenes()) {
String sceneId = s.getId();
logger.debug("Importing {} scene", sceneId);
converterTest.command(Commands.GO_SCENE + " " + sceneId);
converterTest.check(Commands.SCENE, sceneId);
Scene scene = sceneConverter.convert(s);
chapter.addScene(scene);
if (c.getInitialGeneralScene() == s) {
chapter.setInitialScene(scene);
}
}
logger.debug("Importing {} cutscenes", c.getScenes().size());
// Import cutscenes
for (Cutscene cs : c.getCutscenes()) {
logger.debug("Importing {} cutscene", cs.getId());
List<Scene> cutscene = cutsceneConverter.convert(cs);
for (Scene s : cutscene) {
chapter.addScene(s);
}
if (c.getInitialGeneralScene() == cs) {
if (cutscene.isEmpty()) {
logger
.error("Cannot import chapter: empty cutscene as first entry");
} else {
chapter.setInitialScene(cutscene.get(0));
}
}
}
for (DropEvent e : npcConverter.getDropEvents()) {
WithBehavior w = (WithBehavior) elementsCache.get(e.target);
BasicElement v = (BasicElement) w;
v.putProperty(SceneElement.VAR_ENABLE, false);
w.addBehavior(new DragGEv(e.owner, DragGEvType.DROP), e.effects);
}
for (DropEvent e : itemConverter.getDropEvents()) {
WithBehavior w = (WithBehavior) elementsCache.get(e.target);
BasicElement v = (BasicElement) w;
v.putProperty(SceneElement.VAR_ENABLE, false);
w.addBehavior(new DragGEv(e.owner, DragGEvType.DROP), e.effects);
}
npcConverter.getDropEvents().clear();
itemConverter.getDropEvents().clear();
// Import timers
// [TI - Chapter]
for (Timer t : c.getTimers()) {
Event timer = timerConverter.convert(t);
chapter.addEvent(timer);
}
return chapter;
}
}