/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.factories.mapproviders; import es.eucm.ead.engine.assets.RuntimeAsset; import es.eucm.ead.engine.assets.drawables.*; import es.eucm.ead.engine.assets.drawables.shapes.GdxRectangleShape; import es.eucm.ead.engine.assets.multimedia.RuntimeMusic; import es.eucm.ead.engine.assets.multimedia.RuntimeSound; import es.eucm.ead.model.assets.AssetDescriptor; import es.eucm.ead.model.assets.drawable.basics.Caption; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.assets.drawable.basics.NinePatchImage; import es.eucm.ead.model.assets.drawable.basics.animation.FramesAnimation; import es.eucm.ead.model.assets.drawable.basics.shapes.BezierShape; import es.eucm.ead.model.assets.drawable.basics.shapes.CircleShape; import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape; import es.eucm.ead.model.assets.drawable.compounds.ComposedDrawable; import es.eucm.ead.model.assets.drawable.compounds.EAdStateDrawable; import es.eucm.ead.model.assets.drawable.compounds.StateDrawable; import es.eucm.ead.model.assets.drawable.filters.EAdFilteredDrawable; import es.eucm.ead.model.assets.drawable.filters.FilteredDrawable; import es.eucm.ead.model.assets.multimedia.Music; import es.eucm.ead.model.assets.multimedia.Sound; import es.eucm.ead.model.assets.text.BasicFont; import es.eucm.ead.model.assets.text.EAdFont; import es.eucm.ead.engine.assets.drawables.shapes.GdxBezierShape; import es.eucm.ead.engine.assets.drawables.shapes.GdxCircleShape; import es.eucm.ead.engine.assets.fonts.RuntimeFont; public class AssetHandlerMap extends AbstractMapProvider<Class<? extends AssetDescriptor>, Class<? extends RuntimeAsset<? extends AssetDescriptor>>> { public AssetHandlerMap() { factoryMap.put(Image.class, RuntimeImage.class); factoryMap.put(BezierShape.class, GdxBezierShape.class); factoryMap.put(RectangleShape.class, GdxRectangleShape.class); factoryMap.put(CircleShape.class, GdxCircleShape.class); factoryMap.put(Caption.class, RuntimeCaption.class); factoryMap.put(ComposedDrawable.class, RuntimeComposedDrawable.class); factoryMap.put(BasicFont.class, RuntimeFont.class); factoryMap.put(EAdFont.class, RuntimeFont.class); factoryMap.put(StateDrawable.class, RuntimeStateDrawable.class); factoryMap.put(EAdStateDrawable.class, RuntimeStateDrawable.class); factoryMap.put(FramesAnimation.class, RuntimeFramesAnimation.class); factoryMap .put(EAdFilteredDrawable.class, RuntimeFilteredDrawable.class); factoryMap.put(FilteredDrawable.class, RuntimeFilteredDrawable.class); factoryMap.put(Sound.class, RuntimeSound.class); factoryMap.put(Music.class, RuntimeMusic.class); factoryMap.put(NinePatchImage.class, RuntimeNinePatchImage.class); } }