/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.effects; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.assets.multimedia.EAdSound; /** * An effect that plays a sound * * */ @Element public class PlaySoundEf extends Effect { @Param private es.eucm.ead.model.assets.multimedia.EAdSound sound; @Param private boolean overlay; @Param private float volume; public PlaySoundEf() { this(null); } public PlaySoundEf(EAdSound sound) { this(sound, 1.0f); } public PlaySoundEf(EAdSound sound, float volume) { this.sound = sound; this.volume = volume; } public void setSound(EAdSound sound) { this.sound = sound; } /** * Returns the sound to be played * * @return */ public EAdSound getSound() { return sound; } public boolean isOverlay() { return overlay; } public void setOverlay(boolean overlay) { this.overlay = overlay; } public float getVolume() { return volume; } /** * Sets the volume for the sound, being 1.0f the maximum volume and 0.0f the * minimum * * @param volume */ public void setVolume(float volume) { this.volume = volume; } }