/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.factories.mapproviders; import es.eucm.ead.engine.gameobjects.debuggers.GhostDebuggerGO; import es.eucm.ead.engine.gameobjects.debuggers.ProfilerDebuggerGO; import es.eucm.ead.engine.gameobjects.debuggers.TrajectoryDebuggerGO; import es.eucm.ead.engine.gameobjects.sceneelements.GhostElementGO; import es.eucm.ead.engine.gameobjects.sceneelements.GroupElementGO; import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO; import es.eucm.ead.engine.gameobjects.sceneelements.SceneGO; import es.eucm.ead.engine.gameobjects.sceneelements.VideoSceneGO; import es.eucm.ead.engine.gameobjects.sceneelements.huds.MouseHudGO; import es.eucm.ead.engine.gameobjects.sceneelements.transitions.DisplaceTransitionGO; import es.eucm.ead.engine.gameobjects.sceneelements.transitions.EmptyTransitionGO; import es.eucm.ead.engine.gameobjects.sceneelements.transitions.FadeInTransitionGO; import es.eucm.ead.engine.gameobjects.sceneelements.transitions.MaskTransitionGO; import es.eucm.ead.engine.gameobjects.sceneelements.transitions.ScaleTransitionGO; import es.eucm.ead.engine.gameobjects.widgets.TextAreaGO; import es.eucm.ead.model.elements.debuggers.GhostDebugger; import es.eucm.ead.model.elements.debuggers.ProfilerDebugger; import es.eucm.ead.model.elements.debuggers.TrajectoryDebugger; import es.eucm.ead.model.elements.huds.MouseHud; import es.eucm.ead.model.elements.predef.LoadingScreen; import es.eucm.ead.model.elements.scenes.GhostElement; import es.eucm.ead.model.elements.scenes.GroupElement; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.elements.scenes.VideoScene; import es.eucm.ead.model.elements.transitions.DisplaceTransition; import es.eucm.ead.model.elements.transitions.EmptyTransition; import es.eucm.ead.model.elements.transitions.FadeInTransition; import es.eucm.ead.model.elements.transitions.MaskTransition; import es.eucm.ead.model.elements.transitions.ScaleTransition; import es.eucm.ead.model.elements.widgets.TextArea; public class SceneElementsMapProvider extends AbstractMapProvider<Class<? extends SceneElement>, Class<? extends SceneElementGO>> { public SceneElementsMapProvider() { // Scene elements factoryMap.put(SceneElement.class, SceneElementGO.class); factoryMap.put(GhostElement.class, GhostElementGO.class); factoryMap.put(GroupElement.class, GroupElementGO.class); factoryMap.put(Scene.class, SceneGO.class); factoryMap.put(Scene.class, SceneGO.class); factoryMap.put(LoadingScreen.class, SceneGO.class); factoryMap.put(VideoScene.class, VideoSceneGO.class); factoryMap.put(TextArea.class, TextAreaGO.class); // Transitions factoryMap.put(EmptyTransition.class, EmptyTransitionGO.class); factoryMap.put(DisplaceTransition.class, DisplaceTransitionGO.class); factoryMap.put(FadeInTransition.class, FadeInTransitionGO.class); factoryMap.put(MaskTransition.class, MaskTransitionGO.class); factoryMap.put(ScaleTransition.class, ScaleTransitionGO.class); // Huds factoryMap.put(MouseHud.class, MouseHudGO.class); // Debuggers factoryMap.put(TrajectoryDebugger.class, TrajectoryDebuggerGO.class); factoryMap.put(GhostDebugger.class, GhostDebuggerGO.class); factoryMap.put(ProfilerDebugger.class, ProfilerDebuggerGO.class); } }