/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.factories.mapproviders;
import es.eucm.ead.engine.gameobjects.debuggers.GhostDebuggerGO;
import es.eucm.ead.engine.gameobjects.debuggers.ProfilerDebuggerGO;
import es.eucm.ead.engine.gameobjects.debuggers.TrajectoryDebuggerGO;
import es.eucm.ead.engine.gameobjects.sceneelements.GhostElementGO;
import es.eucm.ead.engine.gameobjects.sceneelements.GroupElementGO;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneElementGO;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneGO;
import es.eucm.ead.engine.gameobjects.sceneelements.VideoSceneGO;
import es.eucm.ead.engine.gameobjects.sceneelements.huds.MouseHudGO;
import es.eucm.ead.engine.gameobjects.sceneelements.transitions.DisplaceTransitionGO;
import es.eucm.ead.engine.gameobjects.sceneelements.transitions.EmptyTransitionGO;
import es.eucm.ead.engine.gameobjects.sceneelements.transitions.FadeInTransitionGO;
import es.eucm.ead.engine.gameobjects.sceneelements.transitions.MaskTransitionGO;
import es.eucm.ead.engine.gameobjects.sceneelements.transitions.ScaleTransitionGO;
import es.eucm.ead.engine.gameobjects.widgets.TextAreaGO;
import es.eucm.ead.model.elements.debuggers.GhostDebugger;
import es.eucm.ead.model.elements.debuggers.ProfilerDebugger;
import es.eucm.ead.model.elements.debuggers.TrajectoryDebugger;
import es.eucm.ead.model.elements.huds.MouseHud;
import es.eucm.ead.model.elements.predef.LoadingScreen;
import es.eucm.ead.model.elements.scenes.GhostElement;
import es.eucm.ead.model.elements.scenes.GroupElement;
import es.eucm.ead.model.elements.scenes.Scene;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.scenes.VideoScene;
import es.eucm.ead.model.elements.transitions.DisplaceTransition;
import es.eucm.ead.model.elements.transitions.EmptyTransition;
import es.eucm.ead.model.elements.transitions.FadeInTransition;
import es.eucm.ead.model.elements.transitions.MaskTransition;
import es.eucm.ead.model.elements.transitions.ScaleTransition;
import es.eucm.ead.model.elements.widgets.TextArea;
public class SceneElementsMapProvider
extends
AbstractMapProvider<Class<? extends SceneElement>, Class<? extends SceneElementGO>> {
public SceneElementsMapProvider() {
// Scene elements
factoryMap.put(SceneElement.class, SceneElementGO.class);
factoryMap.put(GhostElement.class, GhostElementGO.class);
factoryMap.put(GroupElement.class, GroupElementGO.class);
factoryMap.put(Scene.class, SceneGO.class);
factoryMap.put(Scene.class, SceneGO.class);
factoryMap.put(LoadingScreen.class, SceneGO.class);
factoryMap.put(VideoScene.class, VideoSceneGO.class);
factoryMap.put(TextArea.class, TextAreaGO.class);
// Transitions
factoryMap.put(EmptyTransition.class, EmptyTransitionGO.class);
factoryMap.put(DisplaceTransition.class, DisplaceTransitionGO.class);
factoryMap.put(FadeInTransition.class, FadeInTransitionGO.class);
factoryMap.put(MaskTransition.class, MaskTransitionGO.class);
factoryMap.put(ScaleTransition.class, ScaleTransitionGO.class);
// Huds
factoryMap.put(MouseHud.class, MouseHudGO.class);
// Debuggers
factoryMap.put(TrajectoryDebugger.class, TrajectoryDebuggerGO.class);
factoryMap.put(GhostDebugger.class, GhostDebuggerGO.class);
factoryMap.put(ProfilerDebugger.class, ProfilerDebuggerGO.class);
}
}