/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.assets.multimedia; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.files.FileHandle; import com.google.inject.Inject; import es.eucm.ead.model.assets.multimedia.Music; import es.eucm.ead.engine.assets.AbstractRuntimeAsset; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.assets.AssetHandlerImpl; import org.slf4j.Logger; import org.slf4j.LoggerFactory; public class RuntimeMusic extends AbstractRuntimeAsset<Music> { static private Logger logger = LoggerFactory.getLogger(RuntimeMusic.class); private FileHandle fh; private com.badlogic.gdx.audio.Music music; @Inject public RuntimeMusic(AssetHandler assetHandler) { super(assetHandler); } @Override public boolean loadAsset() { super.loadAsset(); fh = ((AssetHandlerImpl) assetHandler).getFileHandle(descriptor .getUri()); try { music = Gdx.audio.newMusic(fh); } catch (Exception e) { logger.error("Error loading sound {}", descriptor.getUri(), e); } return true; } public void setVolume(float volume) { if (music != null) { music.setVolume(volume); } } @Override public void freeMemory() { super.freeMemory(); if (music != null) { music.dispose(); music = null; } } public void play(boolean loop, float volume) { if (music == null) { return; } music.setVolume(volume); music.setLooping(loop); music.play(); } public void stop() { if (music == null) { return; } music.stop(); } @Override public void refresh() { FileHandle fh = ((AssetHandlerImpl) assetHandler) .getFileHandle(descriptor.getUri()); if (!this.fh.path().equals(fh.path())) { this.freeMemory(); this.loadAsset(); } } public void setPause(boolean pause) { if (pause) { music.pause(); } else { this.music.play(); } } }