/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.scenes;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.assets.drawable.EAdDrawable;
/**
* <p>
* Use ghost elements whenever you want to create a scene element whose
* interaction area is different from its appearance.
* </p>
* <p>
* You also can use ghost elements with a null interaction area to create
* elements that don't interfere with user interaction at all (such a mouse
* pointer, a score board...)
* </p>
*
*/
@Element
public class GhostElement extends SceneElement {
@Param
private boolean catchAll;
public GhostElement() {
}
public GhostElement(boolean catchAll) {
this.setCatchAll(catchAll);
}
/**
* Creates a ghost element
*
* @param interactionArea
* the interaction area. Could be {@code null}
*/
public GhostElement(EAdDrawable interactionArea) {
super(interactionArea);
}
/**
*
* @return if captures all input event, ignoring the interaction area
*/
public boolean isCatchAll() {
return catchAll;
}
/**
*
* @param catchAll
* if captures all input event, ignoring the interaction area
*/
public void setCatchAll(boolean catchAll) {
this.catchAll = catchAll;
}
}