/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.scenes; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.assets.drawable.EAdDrawable; /** * <p> * Use ghost elements whenever you want to create a scene element whose * interaction area is different from its appearance. * </p> * <p> * You also can use ghost elements with a null interaction area to create * elements that don't interfere with user interaction at all (such a mouse * pointer, a score board...) * </p> * */ @Element public class GhostElement extends SceneElement { @Param private boolean catchAll; public GhostElement() { } public GhostElement(boolean catchAll) { this.setCatchAll(catchAll); } /** * Creates a ghost element * * @param interactionArea * the interaction area. Could be {@code null} */ public GhostElement(EAdDrawable interactionArea) { super(interactionArea); } /** * * @return if captures all input event, ignoring the interaction area */ public boolean isCatchAll() { return catchAll; } /** * * @param catchAll * if captures all input event, ignoring the interaction area */ public void setCatchAll(boolean catchAll) { this.catchAll = catchAll; } }