/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.scenes.scenes; import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape; import es.eucm.ead.model.elements.effects.InterpolationEf; import es.eucm.ead.model.elements.effects.enums.InterpolationLoopType; import es.eucm.ead.model.elements.effects.enums.InterpolationType; import es.eucm.ead.model.elements.effects.variables.ChangeFieldEf; import es.eucm.ead.model.elements.events.SceneElementEv; import es.eucm.ead.model.elements.events.enums.SceneElementEvType; import es.eucm.ead.model.elements.operations.ElementField; import es.eucm.ead.model.elements.operations.ValueOp; import es.eucm.ead.model.elements.scenes.GroupElement; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.params.fills.ColorFill; import es.eucm.ead.model.params.fills.Paint; import es.eucm.ead.model.params.guievents.MouseGEv; import es.eucm.ead.model.params.util.Position; import es.eucm.ead.model.params.util.Position.Corner; import es.eucm.ead.techdemo.elementfactories.EAdElementsFactory; public class ComplexElementScene extends EmptyScene { public ComplexElementScene() { this.setId("ComplexElementScene"); RectangleShape rectangle = new RectangleShape(400, 400); rectangle.setPaint(Paint.BLACK_ON_WHITE); GroupElement complex = new GroupElement(rectangle); complex.setBounds(400, 400); complex.setPosition(new Position(Corner.CENTER, 400, 300)); RectangleShape r1 = new RectangleShape(400, 400, ColorFill.BLUE); RectangleShape r2 = new RectangleShape(400, 400, ColorFill.RED); SceneElement e = EAdElementsFactory.getInstance() .getSceneElementFactory().createSceneElement(r1, r2, 40, 40); e.setScale(0.1f); e.putProperty(VAR_ROTATION, 30.0f); e.setPosition(new Position(Corner.CENTER, 50, 50)); complex.getSceneElements().add(e); getSceneElements().add(complex); ElementField rotation = new ElementField(complex, VAR_ROTATION); InterpolationEf effect = new InterpolationEf(rotation, 0, 360.0f, 10000, InterpolationLoopType.RESTART, InterpolationType.LINEAR); SceneElementEv event = new SceneElementEv(); event.addEffect(SceneElementEvType.INIT, effect); complex.addEvent(event); ElementField rotation2 = new ElementField(e, VAR_ROTATION); e.addBehavior(MouseGEv.MOUSE_RIGHT_PRESSED, new ChangeFieldEf(rotation, new ValueOp((float) 10.0f))); InterpolationEf effect2 = new InterpolationEf(rotation2, 0, 360, 1000, InterpolationLoopType.RESTART, InterpolationType.LINEAR); SceneElementEv event2 = new SceneElementEv(); event2.addEffect(SceneElementEvType.INIT, effect2); e.addEvent(event2); ElementField scale = new ElementField(complex, VAR_SCALE); complex.setScale(0.5f); InterpolationEf effect3 = new InterpolationEf(scale, 0.0f, 1.5f, 5000, InterpolationLoopType.REVERSE, InterpolationType.LINEAR); event2.addEffect(SceneElementEvType.INIT, effect3); } }