/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.editor.view.scene;
import es.eucm.ead.editor.view.scene.listener.SceneListener;
import es.eucm.ead.model.elements.scenes.Scene;
/**
* General interface for scene viewers
*
*/
public interface SceneViewer {
/**
* Sets the scene to be viewed
*
* @param scene
* the scene
*/
void setScene(Scene scene);
/**
* Updates the view. This method is called when changes in the model must
* be reflected in the viewer
*/
void updateView();
/**
* Adds a field change listener for the view.
*
* @param listener
*/
void addFieldChangeListener(SceneListener listener);
/**
* Removes the given listener
*
* @param listener
*/
void removeFieldChangeListener(SceneListener listener);
}