/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.effects;
import es.eucm.ead.model.elements.BasicElement;
import es.eucm.ead.model.elements.transitions.EmptyTransition;
import es.eucm.ead.model.elements.transitions.Transition;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
/**
* <p>
* Change the current scene, if the next scene is set to null, go to previous
* possible scene. Next scene can be defined with an element (an EAdField, an
* Scene) or with the scene id
* </p>
*/
@Element
public class ChangeSceneEf extends Effect {
@Param
private String nextSceneId;
@Param
private Transition transition;
/**
* Construct a new EAdChangeScene effect
*/
public ChangeSceneEf() {
this(null, EmptyTransition.instance());
}
/**
* Construct a new EAdChangeScene effect
*
* @param nextScene The next scene where to go, can be null to go back to previous
* @param transition the transition
*/
public ChangeSceneEf(BasicElement nextScene, Transition transition) {
super();
this.nextSceneId = nextScene == null ? null : nextScene.getId();
this.transition = transition;
}
public ChangeSceneEf(BasicElement scene) {
this(scene, EmptyTransition.instance());
}
/**
* @return the nextScene. It could be a scene, or a field pointing to a
* scene
*/
public String getNextSceneId() {
return nextSceneId;
}
/**
* @param nextScene the nextScene to set. It should be an Scene or a field with
* Scene type. If it is neither, then the effect returns to
* the previous scene
*/
public void setNextScene(BasicElement nextScene) {
this.nextSceneId = nextScene == null ? null : nextScene.getId();
}
public void setNextSceneId(String nextScene) {
this.nextSceneId = nextScene;
}
public Transition getTransition() {
return transition;
}
public void setTransition(Transition transition) {
this.transition = transition;
}
public String toString() {
return "nextScene:" + nextSceneId;
}
}