/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.predef.sceneelements;
import es.eucm.ead.model.assets.drawable.basics.Caption;
import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape;
import es.eucm.ead.model.assets.text.BasicFont;
import es.eucm.ead.model.elements.scenes.GroupElement;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.scenes.SceneElementDef;
import es.eucm.ead.model.params.fills.ColorFill;
import es.eucm.ead.model.params.fills.LinearGradientFill;
import es.eucm.ead.model.params.fills.Paint;
import es.eucm.ead.model.params.text.EAdString;
import es.eucm.ead.model.params.util.Position.Corner;
public class Button extends GroupElement {
public Button() {
}
public Button(EAdString string) {
super();
Caption caption = new Caption(string);
caption.setFont(BasicFont.REGULAR);
caption.setTextPaint(ColorFill.BLACK);
SceneElement text = new SceneElement(caption);
text.setPosition(Corner.CENTER, 100, 15);
text.putProperty(SceneElement.VAR_ENABLE, Boolean.FALSE);
createButton();
getSceneElements().add(text);
}
private void createButton() {
ColorFill lightGray = new ColorFill(200, 200, 200);
RectangleShape buttonBgNormal = new RectangleShape(200, 30);
buttonBgNormal.setPaint(new Paint(new LinearGradientFill(
ColorFill.WHITE, lightGray, 0, 20), ColorFill.BLACK));
RectangleShape buttonBgOver = new RectangleShape(200, 30);
buttonBgOver.setPaint(new Paint(new LinearGradientFill(lightGray,
ColorFill.WHITE, 0, 20), ColorFill.BLACK));
SceneElementDef def = new SceneElementDef(buttonBgNormal, buttonBgOver);
this.setDefinition(def);
setPosition(Corner.CENTER, 0, 0);
}
}