/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.gameobjects.sceneelements.transitions;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Event;
import es.eucm.ead.engine.assets.AssetHandler;
import es.eucm.ead.engine.factories.EventFactory;
import es.eucm.ead.engine.factories.SceneElementFactory;
import es.eucm.ead.engine.game.Game;
import es.eucm.ead.engine.gameobjects.sceneelements.SceneGO;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.transitions.Transition;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public abstract class TransitionGO<T extends Transition> extends SceneGO {
protected Logger logger = LoggerFactory.getLogger(TransitionGO.class);
protected T transition;
protected SceneGO previousScene;
protected TransitionListener transitionListener;
protected SceneGO nextScene;
public TransitionGO(AssetHandler assetHandler,
SceneElementFactory gameObjectFactory, Game game,
EventFactory eventFactory) {
super(assetHandler, gameObjectFactory, game, eventFactory);
}
@SuppressWarnings("unchecked")
public void setElement(SceneElement e) {
super.setElement(e);
transition = (T) e;
previousScene = null;
transitionListener = null;
nextScene = null;
}
public void transition(SceneGO previousScene, SceneGO nextScene,
TransitionListener transitionListener) {
getChildren().clear();
this.previousScene = previousScene;
this.nextScene = nextScene;
this.transitionListener = transitionListener;
}
@Override
public boolean handle(Event action) {
action.cancel();
return true;
}
public Actor hit(float x, float y, boolean touchable) {
return this;
}
public void finish() {
transitionListener.transitionEnded();
nextScene = null;
previousScene = null;
transitionListener = null;
}
public interface TransitionListener {
void transitionEnded();
}
}