/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.gameobjects.sceneelements.transitions; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Event; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.engine.factories.EventFactory; import es.eucm.ead.engine.factories.SceneElementFactory; import es.eucm.ead.engine.game.Game; import es.eucm.ead.engine.gameobjects.sceneelements.SceneGO; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.elements.transitions.Transition; import org.slf4j.Logger; import org.slf4j.LoggerFactory; public abstract class TransitionGO<T extends Transition> extends SceneGO { protected Logger logger = LoggerFactory.getLogger(TransitionGO.class); protected T transition; protected SceneGO previousScene; protected TransitionListener transitionListener; protected SceneGO nextScene; public TransitionGO(AssetHandler assetHandler, SceneElementFactory gameObjectFactory, Game game, EventFactory eventFactory) { super(assetHandler, gameObjectFactory, game, eventFactory); } @SuppressWarnings("unchecked") public void setElement(SceneElement e) { super.setElement(e); transition = (T) e; previousScene = null; transitionListener = null; nextScene = null; } public void transition(SceneGO previousScene, SceneGO nextScene, TransitionListener transitionListener) { getChildren().clear(); this.previousScene = previousScene; this.nextScene = nextScene; this.transitionListener = transitionListener; } @Override public boolean handle(Event action) { action.cancel(); return true; } public Actor hit(float x, float y, boolean touchable) { return this; } public void finish() { transitionListener.transitionEnded(); nextScene = null; previousScene = null; transitionListener = null; } public interface TransitionListener { void transitionEnded(); } }