/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.tools.java; import es.eucm.ead.tools.TextFileWriter; import java.io.BufferedWriter; import java.io.File; import java.io.FileWriter; import java.io.IOException; public class JavaTextFileWriter implements TextFileWriter { @Override public boolean write(String text, String fileName) { boolean done = true; File f = new File(fileName); File parent = new File(f.getParent()); parent.mkdirs(); BufferedWriter writer = null; try { writer = new BufferedWriter(new FileWriter(f)); writer.write(text); } catch (IOException e) { done = false; } finally { if (writer != null) { try { writer.close(); } catch (IOException e) { done = false; } } } return done; } }