/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.html.platform.injection; import com.badlogic.gdx.ApplicationListener; import com.google.gwt.inject.client.GinModules; import com.google.gwt.inject.client.Ginjector; import es.eucm.ead.engine.assets.drawables.*; import es.eucm.ead.engine.assets.drawables.shapes.GdxBezierShape; import es.eucm.ead.engine.assets.drawables.shapes.GdxCircleShape; import es.eucm.ead.engine.assets.drawables.shapes.GdxRectangleShape; import es.eucm.ead.engine.assets.fonts.RuntimeFont; import es.eucm.ead.engine.assets.multimedia.RuntimeMusic; import es.eucm.ead.engine.assets.multimedia.RuntimeSound; import es.eucm.ead.engine.game.Game; import es.eucm.ead.engine.gameobjects.debuggers.GhostDebuggerGO; import es.eucm.ead.engine.gameobjects.debuggers.ProfilerDebuggerGO; import es.eucm.ead.engine.gameobjects.debuggers.TrajectoryDebuggerGO; import es.eucm.ead.engine.gameobjects.effects.*; import es.eucm.ead.engine.gameobjects.effects.sceneelement.ChangeColorGO; import es.eucm.ead.engine.gameobjects.events.ConditionEvGO; import es.eucm.ead.engine.gameobjects.events.SceneElementEvGO; import es.eucm.ead.engine.gameobjects.events.TimedEvGO; import es.eucm.ead.engine.gameobjects.events.WatchFieldEvGO; import es.eucm.ead.engine.gameobjects.sceneelements.*; import es.eucm.ead.engine.gameobjects.sceneelements.huds.MouseHudGO; import es.eucm.ead.engine.gameobjects.sceneelements.transitions.*; import es.eucm.ead.engine.gameobjects.trajectories.dijkstra.NodeTrajectoryGO; import es.eucm.ead.engine.gameobjects.trajectories.polygon.PolygonTrajectoryGO; import es.eucm.ead.engine.gameobjects.trajectories.simple.SimpleTrajectoryGO; import es.eucm.ead.engine.gameobjects.widgets.TextAreaGO; import es.eucm.ead.engine.html.platform.module.GwtModule; import es.eucm.ead.legacyplugins.engine.BubbleNameGO; import es.eucm.ead.legacyplugins.engine.events.TimerGO; import es.eucm.ead.legacyplugins.engine.sceneelements.ClockDisplayGO; import es.eucm.ead.legacyplugins.engine.sceneelements.DynamicSceneGO; import es.eucm.ead.tools.GenericInjector; import es.eucm.ead.tools.gwt.GWTToolsModule; @GinModules( { GwtModule.class, GWTToolsModule.class }) public interface GwtGinInjector extends Ginjector { // Platform ApplicationListener getEngine(); GenericInjector getGenericInjector(); Game getGame(); // Effects TogglePauseGO getTogglePauseGO(); ShowSceneElementGO getShowSceneElementGO(); LoadGameGO getLoadGameGO(); RandomGO getRandomGO(); ModifyHudGO getModifyHudGO(); ChangeSceneGO getChangeSceneGO(); RemoveGO getRemoveGO(); SpeakGO getSpeakGO(); ActorActionsGO getActorActionsGO(); PhysicsEffectGO getPhysicsEffectGO(); ChangeFieldGO getChangeFieldGO(); ChangeChapterGO getChangeChapterGO(); DragGO getDragGO(); QuitGameGO getQuitGameGO(); AddChildGO getAddChildGO(); EmptyEffectGO getEmptyEffectGO(); WaitUntilGO getWaitUntilGO(); QuestionGO getQuestionGO(); ToggleSoundGO getToggleSoundGO(); PlayMusicGO getPlayMusicGO(); HighlightSceneElementGO getHighlightSceneElementGO(); ChangeColorGO getChangeColorGO(); WaitGO getWaitGO(); TriggerMacroGO getTriggerMacroGO(); MoveSceneElementGO getMoveSceneElementGO(); InterpolationGO getInterpolationGO(); ModifyInventoryGO getModifyInventoryGO(); AddActorReferenceGO getAddActorReferenceGO(); PlaySoundGO getPlaySoundGO(); ApplyForceGO getApplyForceGO(); // Events WatchFieldEvGO getWatchFieldEvGO(); SceneElementEvGO getSceneElementEvGO(); TimedEvGO getTimedEvGO(); ConditionEvGO getConditionEvGO(); // SeneElements GhostDebuggerGO getGhostDebuggerGO(); SceneElementGO getSceneElementGO(); GroupElementGO getGroupElementGO(); MaskTransitionGO getMaskTransitionGO(); SceneGO getSceneGO(); TrajectoryDebuggerGO getTrajectoryDebuggerGO(); ScaleTransitionGO getScaleTransitionGO(); VideoSceneGO getVideoSceneGO(); DisplaceTransitionGO getDisplaceTransitionGO(); ProfilerDebuggerGO getProfilerDebuggerGO(); FadeInTransitionGO getFadeInTransitionGO(); GhostElementGO getGhostElementGO(); MouseHudGO getMouseHudGO(); TextAreaGO getTextAreaGO(); EmptyTransitionGO getEmptyTransitionGO(); // Trajectories SimpleTrajectoryGO getSimpleTrajectoryGO(); NodeTrajectoryGO getNodeTrajectoryGO(); PolygonTrajectoryGO getPolygonTrajectoryGO(); // Assets GdxCircleShape getGdxCircleShape(); RuntimeCaption getRuntimeCaption(); RuntimeImage getRuntimeImage(); RuntimeFont getRuntimeFont(); RuntimeStateDrawable getRuntimeStateDrawable(); RuntimeFilteredDrawable getRuntimeFilteredDrawable(); GdxBezierShape getGdxBezierShape(); RuntimeNinePatchImage getRuntimeNinePatchImage(); RuntimeMusic getRuntimeMusic(); RuntimeSound getRuntimeSound(); RuntimeComposedDrawable getRuntimeComposedDrawable(); RuntimeFramesAnimation getRuntimeFramesAnimation(); GdxRectangleShape getGdxRectangleShape(); // Plugins // FIXME This CAN NOT be here BubbleNameGO getBubbleNameGO(); DynamicSceneGO getDynamicSceneGO(); TimerGO getTimerGO(); ClockDisplayGO getClockDisplayGO(); }