/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.assets.drawable.compounds;
import es.eucm.ead.model.assets.drawable.basics.EAdBasicDrawable;
import es.eucm.ead.model.elements.extra.EAdList;
import es.eucm.ead.model.params.util.Position;
/**
* <p>
* Composed drawable assets represent a set of drawable assets that can each be
* drawn on-top of one another.
* </p>
*
*/
public interface EAdComposedDrawable extends EAdBasicDrawable {
/**
* A list with the {@link EAdBasicDrawable} compounding this element
*
* @return
*/
EAdList<EAdBasicDrawable> getAssetList();
/**
* A list with the positions associated to every {@link EAdBasicDrawable}
* returned by the {@link EAdComposedDrawable#getAssetList()}
*
* @return
*/
EAdList<Position> getPositions();
/**
* Adds a drawable to this composed drawable with the given offset
*
* @param drawable
* the drawable
* @param xOffset
* the offset in the x coordinate
* @param yOffset
* the offset in the y coordinate
*/
void addDrawable(EAdBasicDrawable drawable, int xOffset, int yOffset);
/**
* Adds a drawable to this composed drawable with the zero offset
*/
void addDrawable(EAdBasicDrawable drawable);
}