/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.assets.multimedia;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.files.FileHandle;
import com.google.inject.Inject;
import es.eucm.ead.engine.assets.AssetHandler;
import es.eucm.ead.model.assets.multimedia.EAdSound;
import es.eucm.ead.engine.assets.AbstractRuntimeAsset;
import es.eucm.ead.engine.assets.AssetHandlerImpl;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class RuntimeSound extends AbstractRuntimeAsset<EAdSound> {
static private Logger logger = LoggerFactory.getLogger(RuntimeSound.class);
private Sound sound;
private long id;
private FileHandle fh;
@Inject
public RuntimeSound(AssetHandler assetHandler) {
super(assetHandler);
id = -1;
}
@Override
public boolean loadAsset() {
super.loadAsset();
fh = ((AssetHandlerImpl) assetHandler).getFileHandle(descriptor
.getUri());
try {
sound = Gdx.audio.newSound(fh);
} catch (Exception e) {
logger.error("Error loading sound {}", descriptor.getUri(), e);
}
id = -1;
return true;
}
public void setVolume(float volume) {
if (sound == null) {
return;
}
if (id != -1) {
sound.setVolume(id, volume);
}
}
@Override
public void freeMemory() {
if (sound == null) {
return;
}
if (isLoaded()) {
super.freeMemory();
sound.dispose();
sound = null;
}
}
/**
* Plays the sound
*
* @param overlay
* If true, the sound is played always. If false, the sound is
* played only if it's not playing
*/
public void play(boolean overlay) {
play(overlay, 1.0f);
}
public void play(boolean override, float volume) {
if (sound == null) {
return;
}
if (override || id == -1) {
id = sound.play(volume);
} else {
sound.stop(id);
id = sound.play(volume);
}
}
public void stop() {
if (sound == null) {
return;
}
sound.stop(id);
}
public void loop(float volume) {
if (sound == null) {
return;
}
id = sound.loop(volume);
}
@Override
public void refresh() {
FileHandle fh = ((AssetHandlerImpl) assetHandler)
.getFileHandle(descriptor.getUri());
if (!this.fh.path().equals(fh.path())) {
this.freeMemory();
this.loadAsset();
}
}
}