/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.engine.assets.multimedia; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.files.FileHandle; import com.google.inject.Inject; import es.eucm.ead.engine.assets.AssetHandler; import es.eucm.ead.model.assets.multimedia.EAdSound; import es.eucm.ead.engine.assets.AbstractRuntimeAsset; import es.eucm.ead.engine.assets.AssetHandlerImpl; import org.slf4j.Logger; import org.slf4j.LoggerFactory; public class RuntimeSound extends AbstractRuntimeAsset<EAdSound> { static private Logger logger = LoggerFactory.getLogger(RuntimeSound.class); private Sound sound; private long id; private FileHandle fh; @Inject public RuntimeSound(AssetHandler assetHandler) { super(assetHandler); id = -1; } @Override public boolean loadAsset() { super.loadAsset(); fh = ((AssetHandlerImpl) assetHandler).getFileHandle(descriptor .getUri()); try { sound = Gdx.audio.newSound(fh); } catch (Exception e) { logger.error("Error loading sound {}", descriptor.getUri(), e); } id = -1; return true; } public void setVolume(float volume) { if (sound == null) { return; } if (id != -1) { sound.setVolume(id, volume); } } @Override public void freeMemory() { if (sound == null) { return; } if (isLoaded()) { super.freeMemory(); sound.dispose(); sound = null; } } /** * Plays the sound * * @param overlay * If true, the sound is played always. If false, the sound is * played only if it's not playing */ public void play(boolean overlay) { play(overlay, 1.0f); } public void play(boolean override, float volume) { if (sound == null) { return; } if (override || id == -1) { id = sound.play(volume); } else { sound.stop(id); id = sound.play(volume); } } public void stop() { if (sound == null) { return; } sound.stop(id); } public void loop(float volume) { if (sound == null) { return; } id = sound.loop(volume); } @Override public void refresh() { FileHandle fh = ((AssetHandlerImpl) assetHandler) .getFileHandle(descriptor.getUri()); if (!this.fh.path().equals(fh.path())) { this.freeMemory(); this.loadAsset(); } } }