/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.tests.engine.platform; import com.google.inject.Inject; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.elements.effects.timedevents.WaitEf; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.elements.scenes.SceneElementDef; import es.eucm.ead.model.params.guievents.MouseGEv; import es.eucm.ead.model.params.text.EAdString; import es.eucm.ead.model.params.util.Position; import es.eucm.ead.tools.StringHandler; public class EffectOpaqueBlockTestScreen extends Scene { private SceneElementDef buttonActor; private StringHandler stringHandler; private SceneElement buttonReference; private SceneElement buttonReference2; private SceneElement buttonActor2; @Inject public EffectOpaqueBlockTestScreen(StringHandler stringHandler) { super(); this.stringHandler = stringHandler; initButtonActor(); initButtonActor2(); getSceneElements().add(buttonReference); getSceneElements().add(buttonReference2); } private void initButtonActor() { buttonActor = new SceneElementDef(); buttonActor.addAsset(SceneElementDef.appearance, new Image( "@drawable/start.png")); EAdString s = stringHandler.generateNewString(); buttonActor.setName(s); stringHandler.setString(s, "Start game"); // EAdBehavior b = new StandardBehavior(buttonActor, "b"); // buttonActor.setBehavior(b); buttonReference = new SceneElement(buttonActor); buttonReference.setPosition(new Position(Position.Corner.BOTTOM_CENTER, 200, 200)); } private void initButtonActor2() { buttonActor2 = new SceneElement(); buttonActor2.getDefinition().addAsset(SceneElementDef.appearance, new Image("@drawable/start.png")); WaitEf waitEffect = new WaitEf(60 + 1); buttonActor2.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, waitEffect); WaitEf waitEffect2 = new WaitEf(60 + 1); buttonActor2.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, waitEffect2); WaitEf waitEffect3 = new WaitEf(60 + 1); buttonActor2.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, waitEffect3); buttonActor2.setPosition(new Position(Position.Corner.BOTTOM_CENTER, 10, 10)); } }