/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.weev.story.element.impl.effects;
import es.eucm.ead.model.elements.weev.story.element.impl.AbstractEffect;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.interfaces.features.Resourced;
/**
* Change an element (e.g. actor, scene, etc.) appearance effect
*/
@Element
public class ChangeAppearanceEffect extends AbstractEffect {
/**
* The {@link Resourced} element whose appearance can be changed
*/
@Param
private Resourced element;
/**
* @param element
* The {@link Resourced} element whose appearance can be changed
* @param bundleId
* The {@link EAdBundleId} of the appearance to be set
*/
public ChangeAppearanceEffect(Resourced element) {
this.element = element;
}
public Resourced getElement() {
return element;
}
public void setElement(Resourced element) {
this.element = element;
}
}