/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.techdemo.elementfactories.scenes.scenes;
import es.eucm.ead.model.assets.drawable.basics.Image;
import es.eucm.ead.model.assets.text.BasicFont;
import es.eucm.ead.model.assets.text.EAdFont;
import es.eucm.ead.model.elements.effects.ChangeSceneEf;
import es.eucm.ead.model.elements.effects.text.SpeakEf;
import es.eucm.ead.model.elements.predef.sceneelements.Button;
import es.eucm.ead.model.elements.scenes.Scene;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.scenes.SceneElementDef;
import es.eucm.ead.model.elements.transitions.DisplaceTransition;
import es.eucm.ead.model.elements.transitions.FadeInTransition;
import es.eucm.ead.model.elements.transitions.enums.DisplaceTransitionType;
import es.eucm.ead.model.params.fills.ColorFill;
import es.eucm.ead.model.params.fills.Paint;
import es.eucm.ead.model.params.guievents.MouseGEv;
import es.eucm.ead.model.params.paint.EAdFill;
import es.eucm.ead.model.params.text.EAdString;
import es.eucm.ead.model.params.util.Position.Corner;
import es.eucm.ead.techdemo.elementfactories.scenes.normalguy.NgMainScreen;
import java.util.ArrayList;
import java.util.List;
public class InitScene extends EmptyScene {
private List<Scene> sceneDemos;
private SceneElementDef goBack;
private SceneElementDef infoButton;
private EAdFill fill = new ColorFill(255, 255, 255, 200);
private EAdFont font = BasicFont.REGULAR;
private Paint speakPaint = new Paint(fill, ColorFill.LIGHT_GRAY, 5);
public InitScene() {
this.setId("InitScene");
this.setBackground(new SceneElement(new Image(
"@drawable/techdemo-bg.png")));
initList();
initGOBackButton();
initInfoButton();
int y = 200;
int x = 120;
for (Scene s : sceneDemos) {
EAdString name = new EAdString("techDemo." + s.getId());
EAdString description = new EAdString("techDemo." + s.getId()
+ ".description");
Button b = new Button(name);
b.setPosition(x, y);
b.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, new ChangeSceneEf(s,
new DisplaceTransition(1000,
DisplaceTransitionType.VERTICAL, true)));
this.getSceneElements().add(b);
SceneElement goBackButton = new SceneElement(goBack);
goBackButton.setScale(0.5f);
goBackButton.setPosition(Corner.BOTTOM_LEFT, 10, 590);
s.getSceneElements().add(goBackButton);
SceneElement info = new SceneElement(infoButton);
info.setPosition(Corner.BOTTOM_LEFT, 80, 590);
SpeakEf effect = new SpeakEf(description);
effect.setColor(ColorFill.GRAY, speakPaint);
effect.setFont(font);
info.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, effect);
// info.setScale(0.5f);
s.getSceneElements().add(info);
y += 45;
if (y > 520) {
y = 200;
x += 210;
}
}
}
private void initInfoButton() {
infoButton = new SceneElementDef(new Image("@drawable/infobutton.png"));
}
private void initGOBackButton() {
goBack = new SceneElementDef(new Image("@drawable/goback.png"));
goBack.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, new ChangeSceneEf(this,
new FadeInTransition(1000)));
}
private void initList() {
sceneDemos = new ArrayList<Scene>();
sceneDemos.add(new EmptyScene());
sceneDemos.add(new ShapeScene());
sceneDemos.add(new TextsScene());
sceneDemos.add(new CharacterScene());
sceneDemos.add(new SpeakAndMoveScene());
sceneDemos.add(new ComplexElementScene());
sceneDemos.add(new SoundScene());
sceneDemos.add(new DrawablesScene());
// sceneDemos.add(new MoleGame());
sceneDemos.add(new ShowQuestionScene());
sceneDemos.add(new TrajectoriesScene());
sceneDemos.add(new PolygonTrajectoryScene());
sceneDemos.add(new PhysicsScene());
sceneDemos.add(new PhysicsScene2());
sceneDemos.add(new DragDropScene());
sceneDemos.add(new PositionScene());
sceneDemos.add(new DepthZScene());
sceneDemos.add(new SharingEffectsScene());
sceneDemos.add(new ScrollScene());
sceneDemos.add(new FiltersDemo());
// sceneDemos.add(new VideoSceneDemo());
sceneDemos.add(new WebMVideoScene());
sceneDemos.add(new WidgetsScene());
sceneDemos.add(new NgMainScreen(this));
// sceneDemos.add(new NgRoom1());
}
public String getSceneDescription() {
return "A scene containing the demos scene";
}
public String getDemoName() {
return "Scene Demo Chooser";
}
public List<Scene> getScenes() {
return sceneDemos;
}
}