/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.scenes.scenes; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.assets.text.BasicFont; import es.eucm.ead.model.assets.text.EAdFont; import es.eucm.ead.model.elements.effects.ChangeSceneEf; import es.eucm.ead.model.elements.effects.text.SpeakEf; import es.eucm.ead.model.elements.predef.sceneelements.Button; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.elements.scenes.SceneElementDef; import es.eucm.ead.model.elements.transitions.DisplaceTransition; import es.eucm.ead.model.elements.transitions.FadeInTransition; import es.eucm.ead.model.elements.transitions.enums.DisplaceTransitionType; import es.eucm.ead.model.params.fills.ColorFill; import es.eucm.ead.model.params.fills.Paint; import es.eucm.ead.model.params.guievents.MouseGEv; import es.eucm.ead.model.params.paint.EAdFill; import es.eucm.ead.model.params.text.EAdString; import es.eucm.ead.model.params.util.Position.Corner; import es.eucm.ead.techdemo.elementfactories.scenes.normalguy.NgMainScreen; import java.util.ArrayList; import java.util.List; public class InitScene extends EmptyScene { private List<Scene> sceneDemos; private SceneElementDef goBack; private SceneElementDef infoButton; private EAdFill fill = new ColorFill(255, 255, 255, 200); private EAdFont font = BasicFont.REGULAR; private Paint speakPaint = new Paint(fill, ColorFill.LIGHT_GRAY, 5); public InitScene() { this.setId("InitScene"); this.setBackground(new SceneElement(new Image( "@drawable/techdemo-bg.png"))); initList(); initGOBackButton(); initInfoButton(); int y = 200; int x = 120; for (Scene s : sceneDemos) { EAdString name = new EAdString("techDemo." + s.getId()); EAdString description = new EAdString("techDemo." + s.getId() + ".description"); Button b = new Button(name); b.setPosition(x, y); b.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, new ChangeSceneEf(s, new DisplaceTransition(1000, DisplaceTransitionType.VERTICAL, true))); this.getSceneElements().add(b); SceneElement goBackButton = new SceneElement(goBack); goBackButton.setScale(0.5f); goBackButton.setPosition(Corner.BOTTOM_LEFT, 10, 590); s.getSceneElements().add(goBackButton); SceneElement info = new SceneElement(infoButton); info.setPosition(Corner.BOTTOM_LEFT, 80, 590); SpeakEf effect = new SpeakEf(description); effect.setColor(ColorFill.GRAY, speakPaint); effect.setFont(font); info.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, effect); // info.setScale(0.5f); s.getSceneElements().add(info); y += 45; if (y > 520) { y = 200; x += 210; } } } private void initInfoButton() { infoButton = new SceneElementDef(new Image("@drawable/infobutton.png")); } private void initGOBackButton() { goBack = new SceneElementDef(new Image("@drawable/goback.png")); goBack.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, new ChangeSceneEf(this, new FadeInTransition(1000))); } private void initList() { sceneDemos = new ArrayList<Scene>(); sceneDemos.add(new EmptyScene()); sceneDemos.add(new ShapeScene()); sceneDemos.add(new TextsScene()); sceneDemos.add(new CharacterScene()); sceneDemos.add(new SpeakAndMoveScene()); sceneDemos.add(new ComplexElementScene()); sceneDemos.add(new SoundScene()); sceneDemos.add(new DrawablesScene()); // sceneDemos.add(new MoleGame()); sceneDemos.add(new ShowQuestionScene()); sceneDemos.add(new TrajectoriesScene()); sceneDemos.add(new PolygonTrajectoryScene()); sceneDemos.add(new PhysicsScene()); sceneDemos.add(new PhysicsScene2()); sceneDemos.add(new DragDropScene()); sceneDemos.add(new PositionScene()); sceneDemos.add(new DepthZScene()); sceneDemos.add(new SharingEffectsScene()); sceneDemos.add(new ScrollScene()); sceneDemos.add(new FiltersDemo()); // sceneDemos.add(new VideoSceneDemo()); sceneDemos.add(new WebMVideoScene()); sceneDemos.add(new WidgetsScene()); sceneDemos.add(new NgMainScreen(this)); // sceneDemos.add(new NgRoom1()); } public String getSceneDescription() { return "A scene containing the demos scene"; } public String getDemoName() { return "Scene Demo Chooser"; } public List<Scene> getScenes() { return sceneDemos; } }