/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.engine.assets.drawables;
import com.badlogic.gdx.graphics.Texture;
import com.google.inject.Inject;
import es.eucm.ead.engine.assets.AbstractRuntimeAsset;
import es.eucm.ead.engine.assets.AssetHandler;
import es.eucm.ead.engine.canvas.GdxCanvas;
import es.eucm.ead.model.assets.drawable.EAdDrawable;
import es.eucm.ead.model.assets.drawable.basics.EAdBasicDrawable;
import es.eucm.ead.model.assets.drawable.compounds.EAdComposedDrawable;
import es.eucm.ead.model.params.util.Position;
import java.util.ArrayList;
import java.util.List;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Represents a runtime engine composed drawable
*/
public class RuntimeComposedDrawable extends
AbstractRuntimeAsset<EAdComposedDrawable> implements
RuntimeDrawable<EAdComposedDrawable> {
/**
* Logger
*/
static private Logger logger = LoggerFactory
.getLogger(RuntimeComposedDrawable.class);
protected ArrayList<RuntimeDrawable<?>> drawables;
private int time;
private List<String> states;
private int level;
@Inject
public RuntimeComposedDrawable(AssetHandler assetHandler) {
super(assetHandler);
this.drawables = new ArrayList<RuntimeDrawable<?>>();
}
public void setDescriptor(EAdComposedDrawable e) {
super.setDescriptor(e);
drawables.clear();
for (EAdBasicDrawable d : e.getAssetList()) {
drawables.add(assetHandler.getDrawableAsset(d));
}
}
public List<RuntimeDrawable<?>> getAssets() {
return drawables;
}
public int getWidth() {
int width = 0;
for (EAdDrawable asset : descriptor.getAssetList())
width = Math.max(assetHandler.getDrawableAsset(asset).getWidth(),
width);
return width;
}
public int getHeight() {
int height = 0;
for (EAdDrawable asset : descriptor.getAssetList())
height = Math.max(assetHandler.getDrawableAsset(asset).getHeight(),
height);
return height;
}
@Override
public boolean loadAsset() {
super.loadAsset();
for (RuntimeDrawable<?> d : this.drawables) {
if (!d.isLoaded())
d.loadAsset();
}
return true;
}
@Override
public void freeMemory() {
super.freeMemory();
for (EAdDrawable asset : descriptor.getAssetList())
assetHandler.getRuntimeAsset(asset).freeMemory();
}
public void render(GdxCanvas c) {
int i = 0;
for (RuntimeDrawable<?> d : getAssets()) {
Position p = descriptor.getPositions().get(i);
int dispX = p.getJavaX(d.getWidth());
int dispY = p.getJavaY(d.getHeight());
c.save();
c.translate(dispX, dispY);
d.render(c);
c.restore();
i++;
}
}
@Override
public boolean contains(int x, int y) {
int i = 0;
for (RuntimeDrawable<?> d : getAssets()) {
Position p = descriptor.getPositions().get(i);
int dispX = p.getJavaX(d.getWidth());
int dispY = p.getJavaY(d.getHeight());
if (d.contains(x - dispX, y - dispY)) {
return true;
}
}
return false;
}
@Override
public RuntimeDrawable<?> getDrawable(int time, List<String> states,
int level) {
this.time = time;
this.states = states;
this.level = level;
for (RuntimeDrawable<?> d : this.drawables) {
d.getDrawable(time, states, level);
}
return this;
}
@Override
public void refresh() {
for (RuntimeDrawable<?> d : this.drawables) {
d.refresh();
}
}
public Texture getTextureHandle() {
return getDrawable(time, states, level).getTextureHandle();
}
}