/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.assets.drawable.basics.animation;
import es.eucm.ead.model.interfaces.Param;
import es.eucm.ead.model.assets.AbstractAssetDescriptor;
import es.eucm.ead.model.assets.drawable.EAdDrawable;
import es.eucm.ead.model.elements.extra.EAdList;
/**
* Represents a frames animation. Contains frames
*
*/
public class FramesAnimation extends AbstractAssetDescriptor implements
EAdDrawable {
@Param
private EAdList<Frame> frames;
/**
* Constructs an empty animation
*/
public FramesAnimation() {
frames = new EAdList<Frame>();
}
/**
* Adds a frame to the and of the animation
*
* @param frame
*/
public void addFrame(Frame frame) {
frames.add(frame);
}
/**
* Returns the frame situated at the given index
*
* @param index
* index
* @return the frame at the index
*/
public Frame getFrame(int index) {
return frames.get(index);
}
/**
* Returns the total number of frames of this animation
*
* @return the number of frames
*/
public int getFrameCount() {
return frames.size();
}
public EAdList<Frame> getFrames() {
return frames;
}
public void setFrames(EAdList<Frame> frames) {
this.frames = frames;
}
}