/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.assets.drawable.basics.animation; import es.eucm.ead.model.interfaces.Param; import es.eucm.ead.model.assets.AbstractAssetDescriptor; import es.eucm.ead.model.assets.drawable.EAdDrawable; import es.eucm.ead.model.elements.extra.EAdList; /** * Represents a frames animation. Contains frames * */ public class FramesAnimation extends AbstractAssetDescriptor implements EAdDrawable { @Param private EAdList<Frame> frames; /** * Constructs an empty animation */ public FramesAnimation() { frames = new EAdList<Frame>(); } /** * Adds a frame to the and of the animation * * @param frame */ public void addFrame(Frame frame) { frames.add(frame); } /** * Returns the frame situated at the given index * * @param index * index * @return the frame at the index */ public Frame getFrame(int index) { return frames.get(index); } /** * Returns the total number of frames of this animation * * @return the number of frames */ public int getFrameCount() { return frames.size(); } public EAdList<Frame> getFrames() { return frames; } public void setFrames(EAdList<Frame> frames) { this.frames = frames; } }