/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.scenes; import es.eucm.ead.model.elements.AdventureGame; import es.eucm.ead.model.elements.Chapter; import es.eucm.ead.model.elements.scenes.Scene; import es.eucm.ead.techdemo.elementfactories.scenes.normalguy.NgMainScreen; import es.eucm.ead.techdemo.elementfactories.scenes.scenes.*; import java.util.ArrayList; import java.util.List; public class TechDemoAdventure extends AdventureGame { private List<Scene> sceneDemos; private Chapter chapter; public TechDemoAdventure() { chapter = new Chapter(); this.getChapters().add(chapter); sceneDemos = new ArrayList<Scene>(); sceneDemos.add(new InitScene()); sceneDemos.add(new EmptyScene()); sceneDemos.add(new ShapeScene()); // sceneDemos.add(new TextsScene()); sceneDemos.add(new CharacterScene()); sceneDemos.add(new SpeakAndMoveScene()); sceneDemos.add(new ComplexElementScene()); // sceneDemos.add(new SoundScene()); sceneDemos.add(new DrawablesScene()); // sceneDemos.add(new MoleGame()); sceneDemos.add(new ShowQuestionScene()); sceneDemos.add(new TrajectoriesScene()); // sceneDemos.add(new PhysicsScene()); sceneDemos.add(new PhysicsScene2()); sceneDemos.add(new DragDropScene()); sceneDemos.add(new PositionScene()); sceneDemos.add(new DepthZScene()); sceneDemos.add(new SharingEffectsScene()); sceneDemos.add(new ScrollScene()); sceneDemos.add(new FiltersDemo()); // sceneDemos.add(new VideoScene()); sceneDemos.add(new NgMainScreen(null)); // sceneDemos.add(new NgRoom1()); } public List<Scene> getScenes() { return sceneDemos; } public List<String> getSceneDemosDescriptions() { ArrayList<String> strings = new ArrayList<String>(); for (Scene s : sceneDemos) { strings.add(s.toString()); } return strings; } public void setInitialScene(Scene scene) { chapter.setInitialScene(scene); } private static TechDemoAdventure instance; public static TechDemoAdventure getInstance() { if (instance == null) { instance = new TechDemoAdventure(); } return instance; } }