/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.techdemo.elementfactories.scenes;
import es.eucm.ead.model.elements.AdventureGame;
import es.eucm.ead.model.elements.Chapter;
import es.eucm.ead.model.elements.scenes.Scene;
import es.eucm.ead.techdemo.elementfactories.scenes.normalguy.NgMainScreen;
import es.eucm.ead.techdemo.elementfactories.scenes.scenes.*;
import java.util.ArrayList;
import java.util.List;
public class TechDemoAdventure extends AdventureGame {
private List<Scene> sceneDemos;
private Chapter chapter;
public TechDemoAdventure() {
chapter = new Chapter();
this.getChapters().add(chapter);
sceneDemos = new ArrayList<Scene>();
sceneDemos.add(new InitScene());
sceneDemos.add(new EmptyScene());
sceneDemos.add(new ShapeScene());
// sceneDemos.add(new TextsScene());
sceneDemos.add(new CharacterScene());
sceneDemos.add(new SpeakAndMoveScene());
sceneDemos.add(new ComplexElementScene());
// sceneDemos.add(new SoundScene());
sceneDemos.add(new DrawablesScene());
// sceneDemos.add(new MoleGame());
sceneDemos.add(new ShowQuestionScene());
sceneDemos.add(new TrajectoriesScene());
// sceneDemos.add(new PhysicsScene());
sceneDemos.add(new PhysicsScene2());
sceneDemos.add(new DragDropScene());
sceneDemos.add(new PositionScene());
sceneDemos.add(new DepthZScene());
sceneDemos.add(new SharingEffectsScene());
sceneDemos.add(new ScrollScene());
sceneDemos.add(new FiltersDemo());
// sceneDemos.add(new VideoScene());
sceneDemos.add(new NgMainScreen(null));
// sceneDemos.add(new NgRoom1());
}
public List<Scene> getScenes() {
return sceneDemos;
}
public List<String> getSceneDemosDescriptions() {
ArrayList<String> strings = new ArrayList<String>();
for (Scene s : sceneDemos) {
strings.add(s.toString());
}
return strings;
}
public void setInitialScene(Scene scene) {
chapter.setInitialScene(scene);
}
private static TechDemoAdventure instance;
public static TechDemoAdventure getInstance() {
if (instance == null) {
instance = new TechDemoAdventure();
}
return instance;
}
}