/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package ead.importer.resources;
import com.google.inject.Inject;
import es.eucm.ead.model.assets.drawable.basics.animation.Frame;
import es.eucm.ead.model.assets.drawable.basics.animation.FramesAnimation;
import ead.importer.GenericImporter;
import es.eucm.eadventure.common.data.animation.Animation;
public class AnimationImporter implements
GenericImporter<Animation, FramesAnimation> {
private GenericImporter<es.eucm.eadventure.common.data.animation.Frame, Frame> frameImporter;
@Inject
public AnimationImporter(
GenericImporter<es.eucm.eadventure.common.data.animation.Frame, Frame> frameImporter) {
this.frameImporter = frameImporter;
}
@Override
public FramesAnimation convert(Animation oldObject, Object object) {
FramesAnimation frames = (FramesAnimation) object;
// FIXME Transitions in animations not imported
for (es.eucm.eadventure.common.data.animation.Frame f : oldObject
.getFrames()) {
Frame newFrame = frameImporter.init(f);
newFrame = frameImporter.convert(f, newFrame);
if (newFrame != null)
frames.addFrame(newFrame);
}
return frames;
}
@Override
public FramesAnimation init(Animation oldObject) {
return new FramesAnimation();
}
}