/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.importer.subconverters; import com.google.inject.Singleton; import es.eucm.ead.model.elements.transitions.DisplaceTransition; import es.eucm.ead.model.elements.transitions.Transition; import es.eucm.ead.model.elements.transitions.EmptyTransition; import es.eucm.ead.model.elements.transitions.FadeInTransition; import es.eucm.ead.model.elements.transitions.enums.DisplaceTransitionType; import es.eucm.eadventure.common.data.chapter.Exit; import es.eucm.eadventure.common.data.chapter.NextScene; @Singleton public class TransitionConverter { public Transition getTransition(int type, int time) { switch (type) { case es.eucm.eadventure.common.data.animation.Transition.TYPE_FADEIN: return new FadeInTransition(time); case es.eucm.eadventure.common.data.animation.Transition.TYPE_HORIZONTAL: return new DisplaceTransition(time, DisplaceTransitionType.HORIZONTAL, true); case es.eucm.eadventure.common.data.animation.Transition.TYPE_VERTICAL: return new DisplaceTransition(time, DisplaceTransitionType.VERTICAL, true); default: return EmptyTransition.instance(); } } public Transition getTransitionExit(int type, int time) { switch (type) { case Exit.FADE_IN: return new FadeInTransition(time); case Exit.BOTTOM_TO_TOP: return new DisplaceTransition(time, DisplaceTransitionType.VERTICAL, false); case Exit.TOP_TO_BOTTOM: return new DisplaceTransition(time, DisplaceTransitionType.VERTICAL, true); case Exit.LEFT_TO_RIGHT: return new DisplaceTransition(time, DisplaceTransitionType.HORIZONTAL, true); case Exit.RIGHT_TO_LEFT: return new DisplaceTransition(time, DisplaceTransitionType.HORIZONTAL, false); default: return EmptyTransition.instance(); } } public Transition getTransitionNextScene(int type, int time) { switch (type) { case NextScene.FADE_IN: return new FadeInTransition(time); case NextScene.TOP_TO_BOTTOM: return new DisplaceTransition(time, DisplaceTransitionType.VERTICAL, true); case NextScene.BOTTOM_TO_TOP: return new DisplaceTransition(time, DisplaceTransitionType.VERTICAL, false); case NextScene.RIGHT_TO_LEFT: return new DisplaceTransition(time, DisplaceTransitionType.HORIZONTAL, false); case NextScene.LEFT_TO_RIGHT: return new DisplaceTransition(time, DisplaceTransitionType.HORIZONTAL, true); default: return EmptyTransition.instance(); } } }