/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.importer.subconverters;
import com.google.inject.Singleton;
import es.eucm.ead.model.elements.transitions.DisplaceTransition;
import es.eucm.ead.model.elements.transitions.Transition;
import es.eucm.ead.model.elements.transitions.EmptyTransition;
import es.eucm.ead.model.elements.transitions.FadeInTransition;
import es.eucm.ead.model.elements.transitions.enums.DisplaceTransitionType;
import es.eucm.eadventure.common.data.chapter.Exit;
import es.eucm.eadventure.common.data.chapter.NextScene;
@Singleton
public class TransitionConverter {
public Transition getTransition(int type, int time) {
switch (type) {
case es.eucm.eadventure.common.data.animation.Transition.TYPE_FADEIN:
return new FadeInTransition(time);
case es.eucm.eadventure.common.data.animation.Transition.TYPE_HORIZONTAL:
return new DisplaceTransition(time,
DisplaceTransitionType.HORIZONTAL, true);
case es.eucm.eadventure.common.data.animation.Transition.TYPE_VERTICAL:
return new DisplaceTransition(time,
DisplaceTransitionType.VERTICAL, true);
default:
return EmptyTransition.instance();
}
}
public Transition getTransitionExit(int type, int time) {
switch (type) {
case Exit.FADE_IN:
return new FadeInTransition(time);
case Exit.BOTTOM_TO_TOP:
return new DisplaceTransition(time,
DisplaceTransitionType.VERTICAL, false);
case Exit.TOP_TO_BOTTOM:
return new DisplaceTransition(time,
DisplaceTransitionType.VERTICAL, true);
case Exit.LEFT_TO_RIGHT:
return new DisplaceTransition(time,
DisplaceTransitionType.HORIZONTAL, true);
case Exit.RIGHT_TO_LEFT:
return new DisplaceTransition(time,
DisplaceTransitionType.HORIZONTAL, false);
default:
return EmptyTransition.instance();
}
}
public Transition getTransitionNextScene(int type, int time) {
switch (type) {
case NextScene.FADE_IN:
return new FadeInTransition(time);
case NextScene.TOP_TO_BOTTOM:
return new DisplaceTransition(time,
DisplaceTransitionType.VERTICAL, true);
case NextScene.BOTTOM_TO_TOP:
return new DisplaceTransition(time,
DisplaceTransitionType.VERTICAL, false);
case NextScene.RIGHT_TO_LEFT:
return new DisplaceTransition(time,
DisplaceTransitionType.HORIZONTAL, false);
case NextScene.LEFT_TO_RIGHT:
return new DisplaceTransition(time,
DisplaceTransitionType.HORIZONTAL, true);
default:
return EmptyTransition.instance();
}
}
}