package es.eucm.ead.techdemo.elementfactories.scenes.normalguy;
/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
import es.eucm.ead.model.assets.drawable.basics.Image;
import es.eucm.ead.model.elements.effects.Effect;
import es.eucm.ead.model.elements.effects.text.QuestionEf;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.params.guievents.MouseGEv;
import es.eucm.ead.model.params.util.Position;
import es.eucm.ead.model.params.util.Position.Corner;
import es.eucm.ead.techdemo.elementfactories.EAdElementsFactory;
import es.eucm.ead.techdemo.elementfactories.StringFactory;
import es.eucm.ead.techdemo.elementfactories.scenes.scenes.EmptyScene;
public class NgQuiz extends EmptyScene {
public NgQuiz() {
setBackground(new SceneElement(new Image("@drawable/ng_quiz_bg.png")));
SceneElement element = createQuestions();
getSceneElements().add(element);
//ChangeSceneEf changeScene = new ChangeSceneEf( );
//changeScene.setId("corridorScene");
//changeScene.setNextScene(NgSceneCreator.getRoom2());
}
private SceneElement createQuestions() {
String intro = "You must answer correctly to these questions to get out of the house!";
SceneElement element = EAdElementsFactory.getInstance()
.getSceneElementFactory().createSceneElement(intro, 10, 10);
element.setPosition(new Position(Corner.CENTER, 400, 575));
String q = "Question 1";
String a1 = "Answer 1 true";
String a2 = "Answer 2 false";
String a3 = "Answer 3 false";
StringFactory stringFactory = EAdElementsFactory.getInstance()
.getStringFactory();
QuestionEf effect = new QuestionEf();
stringFactory.setString(effect.getQuestion(), q);
effect.addAnswer(stringFactory.getString(a1), getAnswer1(true,
stringFactory));
effect.addAnswer(stringFactory.getString(a2), getAnswer1(false,
stringFactory));
effect.addAnswer(stringFactory.getString(a3), getAnswer1(false,
stringFactory));
element.addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, effect);
return element;
}
private QuestionEf getAnswer1(boolean isCorrect, StringFactory stringFactory) {
String questionOk = "Okay... that was easy but... let'see this one! pregunta número dos";
String questionWr = "Hehehe... I'm afraid you are wrong!!! hahaha! veamos la segunda";
String b1 = "Answer 1 false";
String b2 = "Answer 2 true";
String b3 = "Answer 3 false";
QuestionEf effect = new QuestionEf();
if (isCorrect) {
stringFactory.setString(effect.getQuestion(), questionOk);
} else {
stringFactory.setString(effect.getQuestion(), questionWr);
}
effect.addAnswer(stringFactory.getString(b1), getAnswer2(false,
stringFactory));
effect.addAnswer(stringFactory.getString(b2), getAnswer2(true,
stringFactory));
effect.addAnswer(stringFactory.getString(b3), getAnswer2(false,
stringFactory));
return effect;
}
private QuestionEf getAnswer2(boolean isCorrect, StringFactory stringFactory) {
String questionOk = "Well... I think you are kinda clever but this one will be your end! pregunta número tres";
String questionWr = "Hehehe... I'm afraid you are wrong!!! hahaha! veamos la tercera";
String b1 = "Answer 1 false";
String b2 = "Anser 2 false";
String b3 = "Anser 3 true";
QuestionEf effect = new QuestionEf();
if (isCorrect) {
stringFactory.setString(effect.getQuestion(), questionOk);
} else {
stringFactory.setString(effect.getQuestion(), questionWr);
}
effect.addAnswer(stringFactory.getString(b1), getAnswer3andClose(false,
stringFactory));
effect.addAnswer(stringFactory.getString(b2), getAnswer3andClose(false,
stringFactory));
effect.addAnswer(stringFactory.getString(b3), getAnswer3andClose(true,
stringFactory));
return effect;
}
private QuestionEf getAnswer3andClose(boolean result,
StringFactory stringFactory) {
String questionOk = "Well... I think you are kinda clever but this one will be your end! pregunta número tres";
String questionWr = "Hehehe... I'm afraid you are wrong!!! hahaha! veamos la tercera";
String finalQ = "Close quiz? or another way to get back to room2?";
QuestionEf effect = new QuestionEf();
if (result) {
stringFactory.setString(effect.getQuestion(), questionOk);
} else {
stringFactory.setString(effect.getQuestion(), questionWr);
}
effect.addAnswer(stringFactory.getString(finalQ), (Effect) null);
return effect;
}
@Override
public String getSceneDescription() {
return "A scene to test show question effect";
}
public String getDemoName() {
return "Show Question Scene";
}
}