/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.techdemo.elementfactories.scenes.scenes; import es.eucm.ead.model.assets.drawable.basics.Image; import es.eucm.ead.model.elements.effects.sceneelements.MoveSceneElementEf; import es.eucm.ead.model.elements.events.SceneElementEv; import es.eucm.ead.model.elements.events.enums.SceneElementEvType; import es.eucm.ead.model.elements.operations.SystemFields; import es.eucm.ead.model.elements.predef.effects.MakeActiveElementEf; import es.eucm.ead.model.elements.predef.effects.SpeakSceneElementEf; import es.eucm.ead.model.elements.predef.events.ScrollWithSceneElementEv; import es.eucm.ead.model.elements.scenes.SceneElement; import es.eucm.ead.model.elements.trajectories.SimpleTrajectory; import es.eucm.ead.model.params.guievents.MouseGEv; import es.eucm.ead.model.params.text.EAdString; import es.eucm.ead.model.params.util.Position.Corner; import es.eucm.ead.techdemo.elementfactories.EAdElementsFactory; import es.eucm.ead.techdemo.elementfactories.scenes.normalguy.NgCommon; public class ScrollScene extends EmptyScene { public ScrollScene() { this.setId("ScrollScene"); setBounds(1000, 1213); setBackground(new SceneElement(new Image("@drawable/scrollbg.png"))); NgCommon.init(); SceneElement character = new SceneElement(NgCommon.getMainCharacter()); character.setPosition(Corner.BOTTOM_CENTER, 1000 / 2, 1213 / 2); SpeakSceneElementEf effect = new SpeakSceneElementEf(character, new EAdString("n.1234")); EAdElementsFactory.getInstance().getStringFactory().setString( effect.getCaption().getText(), "Sometimes I don't speak right"); character.addBehavior(MouseGEv.MOUSE_RIGHT_PRESSED, effect); this.getSceneElements().add(character); MakeActiveElementEf makeActive = new MakeActiveElementEf(character); SceneElementEv event = new SceneElementEv(); event.addEffect(SceneElementEvType.INIT, makeActive); character.addEvent(event); this.addEvent(new ScrollWithSceneElementEv(this, character)); SimpleTrajectory trajectory = new SimpleTrajectory(false); trajectory.setLimits(0, 0, 1000, 1213); setTrajectoryDefinition(trajectory); // Sets up character's movement MoveSceneElementEf move = new MoveSceneElementEf(); move.setTargetCoordiantes(SystemFields.MOUSE_SCENE_X, SystemFields.MOUSE_SCENE_Y); move.setSceneElement(character); move.setUseTrajectory(true); getBackground().addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, move); } }