/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.techdemo.elementfactories.scenes.scenes;
import es.eucm.ead.model.assets.drawable.basics.Image;
import es.eucm.ead.model.elements.effects.sceneelements.MoveSceneElementEf;
import es.eucm.ead.model.elements.events.SceneElementEv;
import es.eucm.ead.model.elements.events.enums.SceneElementEvType;
import es.eucm.ead.model.elements.operations.SystemFields;
import es.eucm.ead.model.elements.predef.effects.MakeActiveElementEf;
import es.eucm.ead.model.elements.predef.effects.SpeakSceneElementEf;
import es.eucm.ead.model.elements.predef.events.ScrollWithSceneElementEv;
import es.eucm.ead.model.elements.scenes.SceneElement;
import es.eucm.ead.model.elements.trajectories.SimpleTrajectory;
import es.eucm.ead.model.params.guievents.MouseGEv;
import es.eucm.ead.model.params.text.EAdString;
import es.eucm.ead.model.params.util.Position.Corner;
import es.eucm.ead.techdemo.elementfactories.EAdElementsFactory;
import es.eucm.ead.techdemo.elementfactories.scenes.normalguy.NgCommon;
public class ScrollScene extends EmptyScene {
public ScrollScene() {
this.setId("ScrollScene");
setBounds(1000, 1213);
setBackground(new SceneElement(new Image("@drawable/scrollbg.png")));
NgCommon.init();
SceneElement character = new SceneElement(NgCommon.getMainCharacter());
character.setPosition(Corner.BOTTOM_CENTER, 1000 / 2, 1213 / 2);
SpeakSceneElementEf effect = new SpeakSceneElementEf(character,
new EAdString("n.1234"));
EAdElementsFactory.getInstance().getStringFactory().setString(
effect.getCaption().getText(), "Sometimes I don't speak right");
character.addBehavior(MouseGEv.MOUSE_RIGHT_PRESSED, effect);
this.getSceneElements().add(character);
MakeActiveElementEf makeActive = new MakeActiveElementEf(character);
SceneElementEv event = new SceneElementEv();
event.addEffect(SceneElementEvType.INIT, makeActive);
character.addEvent(event);
this.addEvent(new ScrollWithSceneElementEv(this, character));
SimpleTrajectory trajectory = new SimpleTrajectory(false);
trajectory.setLimits(0, 0, 1000, 1213);
setTrajectoryDefinition(trajectory);
// Sets up character's movement
MoveSceneElementEf move = new MoveSceneElementEf();
move.setTargetCoordiantes(SystemFields.MOUSE_SCENE_X,
SystemFields.MOUSE_SCENE_Y);
move.setSceneElement(character);
move.setUseTrajectory(true);
getBackground().addBehavior(MouseGEv.MOUSE_LEFT_PRESSED, move);
}
}