/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.model.elements.weev.story.element.impl.effects; import es.eucm.ead.model.elements.weev.story.element.impl.AbstractEffect; import es.eucm.ead.model.elements.weev.story.element.impl.nodes.Timer; import es.eucm.ead.model.interfaces.Element; import es.eucm.ead.model.interfaces.Param; /** * Effect to change the status of a {@link es.eucm.ead.model.elements.weev.story.element.impl.nodes.Timer} */ @Element public class TimerEffect extends AbstractEffect { public static enum Status { STARTED, STOPPED } /** * The desired {@link Status} of the {@link es.eucm.ead.model.elements.weev.story.element.impl.nodes.Timer} */ @Param private Status status; /** * The {@link es.eucm.ead.model.elements.weev.story.element.impl.nodes.Timer} to be affected */ @Param private Timer timer; /** * @param timer * The desired {@link Status} of the {@link Timer} * @param status * The {@link Timer} to be affected */ public TimerEffect(Timer timer, Status status) { this.timer = timer; this.status = status; } public Status getStatus() { return status; } public void setStatus(Status status) { this.status = status; } public Timer getTimer() { return timer; } public void setTimer(Timer timer) { this.timer = timer; } }