/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.model.elements.weev.story.element.impl.effects;
import es.eucm.ead.model.elements.weev.story.element.impl.AbstractEffect;
import es.eucm.ead.model.elements.weev.story.element.impl.nodes.Timer;
import es.eucm.ead.model.interfaces.Element;
import es.eucm.ead.model.interfaces.Param;
/**
* Effect to change the status of a {@link es.eucm.ead.model.elements.weev.story.element.impl.nodes.Timer}
*/
@Element
public class TimerEffect extends AbstractEffect {
public static enum Status {
STARTED, STOPPED
}
/**
* The desired {@link Status} of the {@link es.eucm.ead.model.elements.weev.story.element.impl.nodes.Timer}
*/
@Param
private Status status;
/**
* The {@link es.eucm.ead.model.elements.weev.story.element.impl.nodes.Timer} to be affected
*/
@Param
private Timer timer;
/**
* @param timer
* The desired {@link Status} of the {@link Timer}
* @param status
* The {@link Timer} to be affected
*/
public TimerEffect(Timer timer, Status status) {
this.timer = timer;
this.status = status;
}
public Status getStatus() {
return status;
}
public void setStatus(Status status) {
this.status = status;
}
public Timer getTimer() {
return timer;
}
public void setTimer(Timer timer) {
this.timer = timer;
}
}