/** * eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the * <e-UCM> research group. * * Copyright 2005-2010 <e-UCM> research group. * * You can access a list of all the contributors to eAdventure at: * http://e-adventure.e-ucm.es/contributors * * <e-UCM> is a research group of the Department of Software Engineering * and Artificial Intelligence at the Complutense University of Madrid * (School of Computer Science). * * C Profesor Jose Garcia Santesmases sn, * 28040 Madrid (Madrid), Spain. * * For more info please visit: <http://e-adventure.e-ucm.es> or * <http://www.e-ucm.es> * * **************************************************************************** * * This file is part of eAdventure, version 2.0 * * eAdventure is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * eAdventure is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with eAdventure. If not, see <http://www.gnu.org/licenses/>. */ package es.eucm.ead.importer.subconverters; import com.google.inject.Singleton; import es.eucm.ead.model.assets.drawable.basics.shapes.AbstractShape; import es.eucm.ead.model.assets.drawable.basics.shapes.BezierShape; import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape; import es.eucm.ead.model.params.paint.EAdPaint; import es.eucm.eadventure.common.data.chapter.Rectangle; import java.awt.*; @Singleton public class RectangleConverter { public AbstractShape convert(Rectangle r, EAdPaint fill) { AbstractShape shape; if (r.isRectangular()) { shape = new RectangleShape(r.getWidth(), r.getHeight(), fill); } else { BezierShape bezier = new BezierShape(fill); boolean first = true; for (Point p : r.getPoints()) { if (first) { bezier.moveTo(p.x, p.y); } else { bezier.lineTo(p.x, p.y); } first = false; } shape = bezier; } return shape; } }