/**
* eAdventure (formerly <e-Adventure> and <e-Game>) is a research project of the
* <e-UCM> research group.
*
* Copyright 2005-2010 <e-UCM> research group.
*
* You can access a list of all the contributors to eAdventure at:
* http://e-adventure.e-ucm.es/contributors
*
* <e-UCM> is a research group of the Department of Software Engineering
* and Artificial Intelligence at the Complutense University of Madrid
* (School of Computer Science).
*
* C Profesor Jose Garcia Santesmases sn,
* 28040 Madrid (Madrid), Spain.
*
* For more info please visit: <http://e-adventure.e-ucm.es> or
* <http://www.e-ucm.es>
*
* ****************************************************************************
*
* This file is part of eAdventure, version 2.0
*
* eAdventure is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* eAdventure is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with eAdventure. If not, see <http://www.gnu.org/licenses/>.
*/
package es.eucm.ead.importer.subconverters;
import com.google.inject.Singleton;
import es.eucm.ead.model.assets.drawable.basics.shapes.AbstractShape;
import es.eucm.ead.model.assets.drawable.basics.shapes.BezierShape;
import es.eucm.ead.model.assets.drawable.basics.shapes.RectangleShape;
import es.eucm.ead.model.params.paint.EAdPaint;
import es.eucm.eadventure.common.data.chapter.Rectangle;
import java.awt.*;
@Singleton
public class RectangleConverter {
public AbstractShape convert(Rectangle r, EAdPaint fill) {
AbstractShape shape;
if (r.isRectangular()) {
shape = new RectangleShape(r.getWidth(), r.getHeight(), fill);
} else {
BezierShape bezier = new BezierShape(fill);
boolean first = true;
for (Point p : r.getPoints()) {
if (first) {
bezier.moveTo(p.x, p.y);
} else {
bezier.lineTo(p.x, p.y);
}
first = false;
}
shape = bezier;
}
return shape;
}
}